<< Back to Map Development Forum   Search

Posts 1 - 15 of 15   
Map opinions: 4/3/2012 17:51:04


Richard Sharpe 
Level 59
Report
So my looking back at my [first map](http://warlight.net/Map.aspx?ID=2983) I am still quite proud of the aesthetics but not of the playability. Too many of the bonuses are far too large making the game too dependent on securing the manageable bonuses (Boston and the Cape).

So I decided it was time for a [redesign](http://WarLight.net/SinglePlayer.aspx?PreviewMap=11711) that would add a lot more bonuses (three times as many in fact) and thus make it more playable and enjoyable. While the bonuses are rather arbitrary, they are still grouped by county (the superbonuses) and their value is tweaked slightly depending on their ease of defense or strategic importance.

Was curious to see if anyone had any other thoughts or recommendations for the revamp of the map.
Map opinions: 4/3/2012 17:56:52


Muppet
Level 12
Report
Would you consider putting the bonus links into their respective bonuses and leaving the super bonuses outside?

Personally, having to search for bonus links makes me much less likely to enjoy playing a map.
Map opinions: 4/3/2012 19:07:50


Moros 
Level 50
Report
I agree with Muppet.
And I see you've added a lot of extra detail in! Good job!
Map opinions: 4/3/2012 19:43:47


Richard Sharpe 
Level 59
Report
[Adjusted version](http://WarLight.net/SinglePlayer.aspx?PreviewMap=12030)

While I like the clean look that putting the bonus links outside provides, I understand the difficulties involved with doing so. I move them all inside the bonuses except for the islands (unnecessary) and Suffolk (too congested). I also highlighted the black bonuses with red squares to make them easier to see though not sure I like the look of it...

Moros, the extra detail is courtesy of a new svg file as the basis. The previous incarnation was simply traced over a map while this one is a tweaked wikimedia map.
Map opinions: 4/4/2012 14:23:12


Richard Sharpe 
Level 59
Report
Anyone else have input?
Map opinions: 4/4/2012 14:31:15


Ironheart
Level 53
Report
i played on the old version once and the game was terrible too big bonuses and bad looking but this one looks worth my time
Map opinions: 4/4/2012 14:31:41


myhandisonfire 
Level 54
Report
yeah.

Technically the map is on a very high level, it just looks too confusing.
I would recommend coloring the Disticts of the same region in related colors. Enough to seperate them from each other, but close enough to be recognized as being part of the same parental bonus.
Map opinions: 4/4/2012 14:31:48


Ironheart
Level 53
Report
old one was goodlooking but not as awesome as this one
Map opinions: 4/4/2012 14:44:41


Richard Sharpe 
Level 59
Report
Myhand, I thought about that but it gets tough to have enough differentiation to ensure the bonuses are distinguishable. I'll try and play around with it a bit more.

I did try to weaken some of the safer bonuses in the corners or along the edge and up the more strategic ones but it is hard to do with such low numbers. Almost wish you could do decimal points where two bonuses alone give 5 each but combined would give 11 (both are 5.5)
Map opinions: 4/4/2012 20:19:20


Richard Sharpe 
Level 59
Report
Okay, colors have been tweaked. Going to run a test match or three and then go public.
Map opinions: 4/4/2012 23:30:24


DeмoZ 
Level 56
Report
|> Almost wish you could do decimal points where two bonuses alone give 5 each but combined would give 11 (both are 5.5)

You could always make a separate bonus worth 1 when you control the 2 "5" bonuses.
Map opinions: 4/4/2012 23:38:42


[中国阳朔]TexasJohn 
Level 35
Report
Wow, Rich, that looks pretty good, despite undoubtedly being filled with Massholes. However, I find that real-life, small area (ie state, county, city, etc) are not super fun to play, due to there being relatively few defensive choke points.
Map opinions: 4/4/2012 23:52:13


Richard Sharpe 
Level 59
Report
Vapor, good idea but I just wanted to have it be 5.5 for a few bonuses so that any two combined would give you the extra. Just a slight edge for a slightly more difficult bonus that's not worth 6 but not quite worth 5 if you follow me.
Map opinions: 4/4/2012 23:55:27


Richard Sharpe 
Level 59
Report
Understandable John... I think the only real chokepoint is by the Cape or maybe out west with some of the large territories. Really no way to institute them either while maintaining political boundaries or realism.

While I would like to make a more strategic map I simply lack the ambition and creativity to develop a map from scratch. I have no problem adapting existing entities into WL maps but to create an original is far too daunting.
Map opinions: 4/5/2012 00:01:04


[中国阳朔]TexasJohn 
Level 35
Report
If Chaos can do it, it mustn't be too hard.
Posts 1 - 15 of 15