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Suggestions and testers needed for abstract map of the north: 4/2/2012 21:48:55

thehenkan
Level 30
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I would like some suggestions of possible improvements, and a few testers, for my [Inofficial World Map of Harphult](http://WarLight.net/SinglePlayer.aspx?PreviewMap=11997).
Are there any connections that stretch *too* far, or any bottlenecks that I would be better without?
Could an experienced player suggest a suitable number of players? Is 5 too many?

For those who don't recognize it, it is a *slightly* altered map of northern Europe including only the "important" stuff. :)
Suggestions and testers needed for abstract map of the north: 4/2/2012 22:50:44

Envaeronment
Level 35
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dont let mallorca be worth 2 armies. Just 1 should do. Otherwise it will be an unbalanced bonus
Suggestions and testers needed for abstract map of the north: 4/2/2012 23:04:39


Ironheart
Level 54
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Moros has revolutionized map making with his airport idea also
1)How come i can't see the numbers on your bonuslinks what did you do wrong
2)Unbalanced bonuses.
3)Change the border colour for storskogen because it looks like one territory
4)plus why are the lines made on the bonus why id you do that
5)the map isn't really my type
Suggestions and testers needed for abstract map of the north: 4/2/2012 23:05:39


Ironheart
Level 54
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why didn't you do a mashed up denmark
Suggestions and testers needed for abstract map of the north: 4/3/2012 13:43:31


[REGL] Pooh 
Level 62
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First, and idea for the airports, then a few minor suggestions in list format:

Airports: Seem to be that they're fairly controlling. Why not splie em up to 3 territories, have like an arrivals, departures, and terminal, where only the terminals connect to each other, and the arrival/departure gates connect to the mainland. Then, it might be a bit harder to control the airports defending 3 territories rather than one.

Other Suggestions:
-Salthom and Ven are missing connection lines, but then again, they're kinda close to land.
-In Map Preview, some of the bonuses show up just as a box w/o a number, but then I mouse over, and can find the value. Not sure why they appear that way. I'll assume the hidden number is the default for the map.
-Salthom and Ven are shared in two bonuses... but its not clear looking at the map that is the case, without clicking on bonuses.
-Strolund is 6? Why? Doesn't seem more strategic than another territory
-I can only roughly guess what the names are for the distribution settings. English maybe?
-I am a fan of multi-team distribution settings.
-Maybe a Distribution Setting of just the airports?

If you need testers, please send a multi-day invite

I think this would be a good 3player FFA, or 2v2 Map. More than 4-5 players would be very crowded and noone would get a bonus, you'd just be beating each other up with base income.
Suggestions and testers needed for abstract map of the north: 4/3/2012 21:57:32

thehenkan
Level 30
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|> dont let mallorca be worth 2 armies. Just 1 should do. Otherwise it will be an |>unbalanced bonus
I was thinking that it would be hard to control, as it connects to different regions in the map. Maybe I was wrong.

|> Moros has revolutionized map making with his airport idea also
|>1)How come i can't see the numbers on your bonuslinks what did you do wrong
|>2)Unbalanced bonuses.
|>3)Change the border colour for storskogen because it looks like one territory
|>4)plus why are the lines made on the bonus why id you do that
|>5)the map isn't really my type
1)I have no idea. Some seem to work, some don't. :S
2)I just made them quickly as I don't have much experience in warlight. What is the best way to balance bonuses?
3)Will do!
4)I don't really understand your question?
5)Ok. It might be someone else's type.

|> why didn't you do a mashed up denmark
Eh? You mean like one territory?

|> Airports: Seem to be that they're fairly controlling. Why not splie em up to 3 |>territories, have like an arrivals, departures, and terminal, where only the |>terminals connect to each other, and the arrival/departure gates connect to the |>mainland. Then, it might be a bit harder to control the airports defending 3 |>territories rather than one.
Could you please explain which territories would connect to which and what it would look like?

|> -Salthom and Ven are missing connection lines, but then again, they're kinda |>close to land.
It's supposed to be that way. Even though this map is only loosely based on reality, that's the way it is.

|> -In Map Preview, some of the bonuses show up just as a box w/o a number, but |>then I mouse over, and can find the value. Not sure why they appear that way. |>I'll assume the hidden number is the default for the map.
It seems like some of the numbers are colored black. Not sure why this is, though.

|> -Salthom and Ven are shared in two bonuses... but its not clear looking at the |>map that is the case, without clicking on bonuses.
No, I know. Is there any way to make it clear? I thought it would provoke some agression with some shared bonuses, and make team play a bit harder as they cannot be controlled by different players at the same time.

|> -Strolund is 6? Why? Doesn't seem more strategic than another territory
What would be a good way to determine bonus values?

|> -I can only roughly guess what the names are for the distribution settings. |>English maybe?
Sure, I can fix that.

|> -I am a fan of multi-team distribution settings.
How does that work?

|> -Maybe a Distribution Setting of just the airports?
Why not? Any idea how this would work with your airport idea?
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