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New mod: Connected Commanders: 2019-01-21 21:14:27

Level 61

At has been a while since a new mod has appeared and I finally finished a mod I strated on working 2 years ago. It is called Connected Commanders and it tries to to create a new way to play with commanders. It adds a couple new rules:
- At the end of each turn every territory should be "connected" to a commander. This means that there is a path through your own territories to a commander in your possesion. Every territory which is not "connected"will become neutral.
- Because you start with just a few territories there is an option to let all starting territories start with a commander to not lose all your territories at once. This is capped at 4 territories.
- If you don't like this or play a template with more starts it is also possible to deploy them using recon cards. Play a recon card on a territory you own and before the actual deployment phase a commander will spawn. This option can be turned off.
- This creates a lot of commanders and because they are pretty strong there is an option to let them only transfer. Or not move at all.

Here is a small example game: https://www.warzone.com/MultiPlayer?GameID=17623312
And it can be found here: https://github.com/Derfellios/ConnectedCommanders2


Edited 1/21/2019 21:32:50
New mod: Connected Commanders: 2019-01-21 21:20:24

Level 65
Derf tried the mod out with me, it's great for a new type of strategic games!
New mod: Connected Commanders: 2019-01-21 21:59:51

Aura Guardian 
Level 62
Lets do it with multiattack and pestilence.
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