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**LARGE EARTH** (final thread and finishing touches): 3/19/2012 01:06:46


Nintorii 
Level 16
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I really don't have much inspiration to work on Large Earth. My main problem here is the sizing of the numbers. I can't adjust my map to a point where the numbers fit and it looks realistic. I really want to finish this, but telling me to make the numbers fit can't just make it work. I need some sort of solution. An increase in the size of map you could upload would be nice, but that probably won't happen any time soon.

But just to clarify, I'm not dropping this project or anything. The map has made a lot of progress from when it was first made; Russia, China, US, Canada, all one territory. No bonus links or connecting lines. Trust me, you guys have helped a lot. This is the last thread I'm making though, if the map can't get accepted by the end of when this thread completely dies or whatever, I'll probably just drop the project.

Anyways, I'm mainly looking for more feedback, I guess, but mostly on solutions to fix the problem of sizing and numbers. I really wish this could be like the Big US map, where the number didn't have to completely fill the territory. I see no problem with that, in all honesty. Thanks!

Map: http://warlight.net/SinglePlayer.aspx?PreviewMap=8266
**LARGE EARTH** (final thread and finishing touches): 3/19/2012 01:13:30


Muppet
Level 12
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What are the current dimensions of the map in Inkscape?
**LARGE EARTH** (final thread and finishing touches): 3/19/2012 01:17:30

Fizzer 
Level 58

Warzone Creator
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The #1 goal for any WarLight map is playability. The maps are made to be played, not looked at.

For the islands, all you need to do is enlarge them like Hawaii and Taiwan on the Earth map do. For land-locked territories, sometimes you just have to eliminate the tiny territories or live with incorrect border positions.
**LARGE EARTH** (final thread and finishing touches): 3/19/2012 02:00:55


Nintorii 
Level 16
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@Muppet
It's the maximum allowed size, whatever it is.

@Fizzer
I guess you bring up a decent point. I'm working on enlarging and combining a bunch of territories.
**LARGE EARTH** (final thread and finishing touches): 3/19/2012 02:02:27

RvW 
Level 46
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|> I really wish this could be like the Big US map, where the number didn't have to completely fill the territory.

How often have you played USA Big? And I don't mean a short game where everyone is booted or surrenders after a few dozen turns, I mean games long enough to make you fight in, oh let's say, Virginia with its minuscule ("independent city") territories where double-digit army numbers completely obscure the territory borders forcing you to basically just guess which territories connect to where...!?
Of course you don't have to agree with me (or, more to the point, the rules for maps; whether or not you do, they still apply), but I hope to explain why the rules are there. Personally I find rules which get massively in the way to be far less annoying when I at least understand the reason for them, as opposed to seemingly-random rules.

---

Could you maybe post a screenshot of the WL map editor after clicking the "Show army numbers" button (or whatever it's called)? That way we can see just how big the problem is; how many territories are affected and, also important, how much extra space you need. That will make it easier to come up with workable solutions.

For starters, looking at your map I get the impression you're "losing" an enormous amount of space at the left and right edges; your "wrap-around" connections are very long. Would it be possible to horizontally scale the map? For almost all territories which are at least high enough to fit a character that should fix the problem of double-digit numbers being too wide. Sure, that leaves the territories which are simply not high enough, but it should greatly decrease the number of territories you have to worry about; gotta start somewhere. :p
**LARGE EARTH** (final thread and finishing touches): 3/19/2012 02:49:07

Qi 
Level 55
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Island hopping would be a quagmire of clicking. Too many islands. One small archipelago, one territory would be better.

I'd say the best maps limit the number of territories per bonus and have a certain logic. If the vast majority of a map's bonuses have 4-7 territories, the map is more playable, more fun, more strategic. Having a few smaller territories (2-3) and larger territories (8-10) is good too.

Territories:Bonus Value
2:1
3:1-2
4:2-3
5:2-4
6:3-5
7:4-6
8:4-6
9:5-6
10:5-7

Now that WL has map ratings, look at the best rated maps. I'd say they follow these rules. Look at your map. Does it? If it does, you can expect it to become the next top map. If it doesn't don't expect as much from it.
**LARGE EARTH** (final thread and finishing touches): 3/19/2012 12:07:04

jimlego
Level 41
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should straighten the territories
good map
**LARGE EARTH** (final thread and finishing touches): 3/19/2012 15:18:01


Moros 
Level 50
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Why does the "Indian Southern Hills Zone" territory even exist?
And I would get rid of Vatican city, there's no good reason to add it and it has no strategic value.
**LARGE EARTH** (final thread and finishing touches): 3/19/2012 17:32:30


Min34 
Level 60
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vatican city is an official (dwarf)country so it must be on the map. thats what i think.
**LARGE EARTH** (final thread and finishing touches): 3/19/2012 18:02:35


x 
Level 58
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i believe the correct term is 'little person country'.
**LARGE EARTH** (final thread and finishing touches): 3/19/2012 18:11:34

RvW 
Level 46
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|> vatican city is an official (dwarf)country so it must be on the map. thats what i think.

That reasoning makes no sense whatsoever; Andorra, Liechtenstein, Monaco and San Marino are official countries too (and the first two are considerably bigger than the Vatican), yet they aren't included either.
Also, both Croatia and Bosnia Herzegovina are official countries yet they are bunched up in a single territory called "West Balkans", the same goes for "Albania and Macedonia", that's two separate countries as well, so why is it a single territory then?

And that's just in the part of the world I'm familiar with, I'm sure there are other countries missing as well.
**LARGE EARTH** (final thread and finishing touches): 3/19/2012 22:46:21


Najdorf
Level 46
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its inconsistent in that you have like one part of russia the "cfd" which is cut up into like 20 pieces and then like all of mainland AMerica cut up into 10 pieces. and then alaska is like 4 pieces. Also like aid before there are pieces that are detailed for example the caribean islands and then countries just being put together. Honestly, it would be nice to have everything to detail but its not really a big deal. i say good job for making a decent looking map
**LARGE EARTH** (final thread and finishing touches): 3/20/2012 21:17:10


[WM] Anonymous 
Level 52
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I presonally belive in your map, keep going, try to adapt it, deleat little islands and arcipelaghos, don't throw it away dude, that could be the next top map
**LARGE EARTH** (final thread and finishing touches): 3/22/2012 01:11:06


i-like-swords
Level 31
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If you really wish to include an "Indian Southern Hills Zone," can you please have it so it covers all of the southern tip if India as "Tamil Nadu?" Btw, just a question: Why is China, Russia, Canada, and Brazil split into almost exact territories while the US, Australia, and India are cut up into rather sloppy territories? You could have done what they did for the Earth map with some states/territories being fused together but in the exact borders. Just a suggestion, if you don't have enough time to work on it, I don't mind.
**LARGE EARTH** (final thread and finishing touches): 3/23/2012 04:48:15


Nintorii 
Level 16
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@i-like-swords
I actually tried to cut it neatly. I've tried 3 times to redraw the US' borders. The way it's drawn makes it really hard for me to split it; a bit hard to explain. I'll probably go in and try again if I have the time.
**LARGE EARTH** (final thread and finishing touches): 3/29/2012 17:49:27


Ⓖ. Ⓐrun 
Level 57
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I like the look of this map (though it isn't very realistic). Can you invite me to a multi day game with it?
**LARGE EARTH** (final thread and finishing touches): 4/7/2012 22:00:46


Nintorii 
Level 16
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I'm back after sort of losing interest. Have a bit of spark in me now, I guess.
**LARGE EARTH** (final thread and finishing touches): 4/8/2012 05:46:06

DagenDaDragon (ReTIRED OF WARLIGHT) 
Level 34
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The map is shaping up to be really great, I can see it being perfect for a large FFA.
**LARGE EARTH** (final thread and finishing touches): 4/10/2012 16:02:08


Ⓖ. Ⓐrun 
Level 57
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I'll test the map for you if you want
**LARGE EARTH** (final thread and finishing touches): 7/23/2012 01:20:53


Nintorii 
Level 16
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Hey guys, quick update. I've fixed most of the small territories and it'll probably be done soon. Just have to redo the points and maybe get some feedback. If anybody still wants the map, that is... :P
**LARGE EARTH** (final thread and finishing touches): 7/23/2012 01:24:34


Nintorii 
Level 16
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Oh, and here's some of the things I've done since I was gone:
- Redrew India
- Fixed a bunch of the Oceanic islands
- Got rid of Vatican City and a bunch of other pointless, small territories.
- Enlarged Caribbean
- Some other small touch up things
**LARGE EARTH** (final thread and finishing touches): 7/23/2012 02:07:31

Sunny Rain
Level 41
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I'd be willing to try a multi day game to test (Team preferred)
**LARGE EARTH** (final thread and finishing touches): 7/23/2012 08:25:52


Moros 
Level 50
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Could you give a link to the new version? The last link still has Vatican City.
And I'm always in for testing games!
**LARGE EARTH** (final thread and finishing touches): 7/23/2012 11:02:04


Ironheart
Level 53
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i will like to test and link pls
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