At the turn of the sixteenth century, the Aztec Empire had conquered all it could conquer.
Those states that remained - the scrambled states of Tlaxcala, mountainous Teotitlan, Yopitzinco of the Tlapanecs, the Mixtec state of Tututepec, Metztitlan, the Zapotec kingdom of Tehuantepec, and others - managed to weather the Aztec onslaught.
Failing direct conquest, the Aztecs surrounded their remaining enemies, besieging them nation-wide. They harried these survivors with ritualistic mock battles - not to defeat, but to harvest captives for sacrifice and prestige.
Much more bloody than their name suggests, these were the Flower Wars.
For other areas of Mesoamerica these were also exciting times. In the West, the Purépecha were busy building the first true nation state of the region in Tzintzuntzan. In the East, the Itza were building a trade empire on the burned remains of the League of Mayapan. And far beyond the ocean, the Spanish threat was growing rapidly.
Whatever happens next is up to you.
Hello all!
I'm almost done with my new
Flower Wars map, so I would like to invite everyone to take a look and give me all the feedback you can give:
https://www.warzone.com/SinglePlayer?PreviewMap=74823I'm especially interested in balance issues. I'm not that much of a strategic player myself, so I really need help making the map suitable for strategic games. Do some bonuses need more territories, or less? Different values? More bottlenecks by rivers and mountains, or more river/mountain passes? All help is appreciated.
Another question: I've left the bottom left corner of the map mostly empty. I
could fill it in, but those would all be 1-territory 1-income bonuses. Would that add anything to the map, or just be useless clutter?
Thanks in advance.
Edited 9/17/2018 08:31:49