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Large North America Map Idea: 2/17/2012 21:03:51


Zilmorph
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A suggestion for Canada, as I am for Canada, would be to separate Canadian provinces into sub-bonuses, as Newfoundland & Labrador, Prince Edward Island, Nova Scotia, and New Brunswick are collectively referred to as Atlantic Canada. Also the larger populated provinces have they're own distinct regions and sub-regions, for example Ontario has central Ontario as a region with Muskoka as a sub-region or Southern Ontario with London, with Quebec I strongly suggest you put in the Gaspésie as it's own region as it is unique. Another thing is don't do a lot for the Northern Territories as they are sparsely populated as Iqaluit (Capitol of Nunavut) has only 11,000 people, but Nunavut does have large Islands that can be made into territories.
Large North America Map Idea: 2/17/2012 21:07:16


Ironheart
Level 54
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population has little to do with maps for a war game even nothing in most maps zilmorph
Large North America Map Idea: 2/17/2012 21:11:59


Moros 
Level 50
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@Zilmorph

You're echoing my thoughts when I made Canada big exactly :)
Large North America Map Idea: 2/18/2012 06:28:42


Zilmorph
Level 2
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@Iron Conquerer

I understand your point of view, but from a demographic standpoint, it is much more sensible to allow population and economic factors render territories more or less valuable than others, and thus make a more accurate game.
Large North America Map Idea: 2/18/2012 12:56:07


Ironheart
Level 54
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zilmorph warlight has nothing to do with population and economy did risk care about economy and if u let population in warlight it will not be fair because tgh places with the highest population density will be the best.We must keep economy and population out of warlight there should only be political geography and natural geography
Large North America Map Idea: 2/19/2012 03:07:18


Sir Nick
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Large North America Map Idea: 2/19/2012 03:54:39

RvW 
Level 54
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@Iron, Zilmorph:
Most maps completely ignore real-world population density and industrial/economic importance of regions. There are exceptions though; Issander's [`Real-life Europe`](http://warlight.net/SinglePlayer.aspx?PreviewMap=9440) is a clear example.

If you prefer to value bonuses with big populations or strong economical importance higher, there is no need to convince the map maker; just wait for the map to be finished, then experiment with different bonus values. Once you've found something you like, make it a custom scenario and share the link.

One thing to keep in mind (and here I'm agreeing with Moros (and, judging by default settings, most other map makers for that matter)), this game is primarily about warfare. For instance, if you make a map of Europe where all territories are the same size (in real-world km^2) and bonuses are valued by population, nobody will ever go anywhere near Russia; it's just not worth the effort. Instead, the triangle England-France-Germany (with the ludicrously densely populated Netherlands right in the middle) will always be the theatre of war; for automatic distribution, getting two of your four starting location close to the Ural, in Northern Scandinavia or other sparsely populated areas means you've already lost. In short: that map will be no fun to play.
Large North America Map Idea: 2/19/2012 09:49:50


Moros 
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Nick where do you get your images from?
Large North America Map Idea: 2/19/2012 20:14:41


Sir Nick
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@Moros
I used a base image, a large map of area divided into states.
Then overlay an image of the regions of that state, draw the borders, and add color.
The Canada Map used 13+ images and USA used 49+ images.

Basically, I made them.
Large North America Map Idea: 2/19/2012 20:44:37


Moros 
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You may want to divide Nunavut further.
Large North America Map Idea: 2/20/2012 14:03:41


Ironheart
Level 54
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nick u might need to divide Quebec and Ontario further
Large North America Map Idea: 2/20/2012 14:05:33


Ironheart
Level 54
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nanuvat tooo
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