REDUCING POINTS FOR A LOSS IS THE ULTIMATE SOLUTION.
But then I'll never be able to change my name ever again :(
Obviously lottery games aren't the only way to abuse points: Purposefully playing high-level, low-skill people also works. (Double points if you do it on the ladder!)
There is a problem with losing points for losing, however - how do we determine how much people lose in points?
We can't make it a fixed amount - lottery players are probably not that great at 1v1, and thus lotteries would likely still be more profitable for them.
We also can't make it based off of how much the winner gains - no one would ever play a (ranked) FFA ever again, and ladders/tournaments would become high-risk, high-reward games. Assuming people would care about points if we reduced points for a loss, then people would leave the ladder from the bottom in a vicious cycle, causing deflation on the ladder. Also, on this point, no high-leveled person would play a low-leveled person.
We can't do it based off of turns - There are easy ways to stretch out the turns, such as the Bracket 32 FFA "Race to the Top" which is a lottery in disguise. This would also encourage people to stall their surrenders.
There is another way to prevent lottery games from being profitable, and that would be to lower points for unbalanced settings.
We have highlight. Warlight is able to recognize bonus changes, and how much they are changed. If Warlight lowered the bonus multiplier for changing bonuses, more depending on how far the bonus is from normal value, then lotteries would not be viable. The only problem would be purposefully unbalanced maps, which should not be accepted.
Also, the penalty for Offensive/Defensive killrate changing should be changed so the penalty depends on how far the killrates are from standard. I am a personal fan of 61%/70% w/ 17% SR, but I don't play that as much because the point rate is completely nuked for any changes :/
"Deduct points for losing." Yes, that is part of the solution, but it doesn't solve the full question.
How do we make lottery games unprofitable in points whilst preserving the viability of all other games?
Edited 2/16/2014 04:35:50