<< Back to General Forum   Search

Posts 1 - 21 of 21   
Realibilty: 1/25/2012 20:01:56


Ironheart
Level 53
Report
Truces are dangerous so in if there was a realibilty rating for each player it will make us think about accepting truce like in real life truces government will have documents of how reliable their allies are whether they will betray them or not.
Realibilty: 1/25/2012 20:08:40


Richard Sharpe 
Level 59
Report
* reliability.
Realibilty: 1/25/2012 20:29:27


Perrin3088 
Level 44
Report
unlike in reality, your allies -will- betray you, since, unlike in reality, only one person can remain at the end.
Realibilty: 1/25/2012 21:40:15


TRUMP 
Level 59
Report
realibility bites.
Realibilty: 1/26/2012 00:00:25


Gnullbegg 
Level 49
Report
relativity bitches?



------
*Yes, truces are dangerous. Yes, it should stay that way. Apart from that, any such thing like a "reliability rating" is impossible to implement anyway, plain and simple.*
Realibilty: 1/26/2012 01:43:51

Kantos
Level 60
Report
Your idea is impossible for me. It would be alot more easy if implement a reputation system.
Realibilty: 1/26/2012 03:14:31

FD
Level 22
Report
Aren't all truces eventually broken?
Unless one of the players agreeing to it is eliminated first, but then it wouldn't be measuring reliability, just lack of ability.
Realibilty: 1/26/2012 04:31:21


[WM] Dazed & Insane 
Level 50
Report
Use the various spy cards to keep an eye on your ally. If you get bitten, that's your fault. If you get killed by your ally, it's b/c you weren't careful in choosing your partner or in watching your back. Plan for the war you know has to come, and don't be surprised or pissed if you are betrayed, this is war.
Realibilty: 1/26/2012 07:33:27


Perrin3088 
Level 44
Report
If you are betrayed in a truce, it means you didn't betray him/her fast enough.. or they were in a strategically better location, and your eventual demise was to occur nonetheless..
*imagine in S.Earth, Aussie and Asia trucing, then Asia getting mad when Aussie attackes right after he almost captures Europe*
Realibilty: 1/26/2012 08:20:15


Ironheart
Level 53
Report
perrin u want me to be betraying people i won games without doing dat and not all games have spy cards
Realibilty: 1/26/2012 08:28:43


Perrin3088 
Level 44
Report
I want you to understand that truces are underhanded methods to win in the first place..

getting mad when someone breaks a truce, is like getting mad when your girlfriend stops putting out when your wife starts getting suspicious.. yeah, it sucks to be you, but It's part of the situation you put yourself in
Realibilty: 1/26/2012 15:00:20


szeweningen 
Level 60
Report
Don't want temporary truces? Here's an idea:

don't join FFA or don't complain
Realibilty: 1/26/2012 15:12:55

The Duke of Ben 
Level 55
Report
If there were a way to have joint victory in an FFA game, then betraying people would be a legitimate issue. As it stands, only one person can ever win an FFA, so all truces will eventually be broken.

That's why I don't mind when people make peace at various stages, even if they gang up against me in the process. They are making choices about who they should befriend and who they should attack. My goal is the arrange the field so that everyone wants to be my friend and nobody wants to attack me. In doing so, I limit the number of people who betray me by picking my battles well.

But, I always know that at a certain stage, I will be at war with anyone and everyone who is still around. Knowing that ahead of time, I can't get really mad at someone for beating me to the punch. I can get mad if it was a poor move that makes us both lose the game, but not if it's a good move that advances them.

Once again, the second issue I deal with by making myself a hard target and good friend, so that they have no reason to attack me, and know that they will lose if they do.
Realibilty: 1/26/2012 15:55:11


Ironheart
Level 53
Report
if people betray me and there is no hope i will suicide into them and make them lose too
Realibilty: 1/26/2012 15:55:42


Ironheart
Level 53
Report
i think i will carry on doing dat it always works
Realibilty: 1/26/2012 16:11:29


Moros 
Level 50
Report
@FD

A truce isn't broken if there is given a warning one turn ahead. I always ask that from now on before I go on a truce with anyone.
Realibilty: 1/26/2012 16:56:53

The Duke of Ben 
Level 55
Report
@Ironheart

That's actually a pretty common response, and it really should be expected. That's another major reason not to attack your ally unless you are fully prepared or they are the last person remaining.

If you make it impossible for someone to win, they are going to want to do the same thing to you.

I will say one thing though, if you see a chance to win the game by making peace with them again in the future, don't rule that out too early. Just make sure that they can't do that to you again in the future.
Realibilty: 1/26/2012 18:21:25


Perrin3088 
Level 44
Report
play as though everyone is your enemy.. and keep in mind.. truce does not mean ally.. they are still your enemy
Realibilty: 1/27/2012 09:32:00

Darkruler2005
Level 8
Report
The thing with truces is that nobody wants to break it "unfairly" due to the huge risk of them suiciding all their forces into you. The only reason they could do it if they outnumber everyone remaining on the field, in which case you would have lost any way. Other than that, I consider it pretty stupid to break a truce.
Realibilty: 1/27/2012 12:24:02

Tacticus 
Level 28
Report
reasons people break truces:

1) you are about to get into a position they cant beat you from (ie, about to capture more bonus')

2) they cant beat you head on, the only way is to lauch a surprise attack on weakly defended bonus'

3) Theyve made another deal with another player


All of wich are valid reasons and predictable, prepare.
Realibilty: 1/27/2012 16:54:31


Ironheart
Level 53
Report
i have also stoped some unsucessful attacks of betrayal
Posts 1 - 21 of 21