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New Map Teaser: 1/19/2012 08:33:55


Muppet
Level 12
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@myhandisonfire Were Lola and Lula twins? Seems you might know.

I'm suprised that I've made it this long without anyone telling me that this is the worst idea ever. Perhaps everyone is still in shock. I'm just hoping that I don't finish the whole thing only to have Fizzer tell me the territories are ALL too small.
New Map Teaser: 1/20/2012 10:04:44

Sewerrat
Level 3
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is the original map baldur's gate?

this looks like a very promising map :)
you might want to add some more visual stuff so that the harbour is actually recognisable as a harbour.
New Map Teaser: 1/20/2012 11:56:23


Muppet
Level 12
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Thank you, Sewerrat, for the encouragement. Indeed it is a map of Bloomridge, though at this point I've taken some liberties with it for the sake of making a better game.

I'm still debating what I'm going to do with the river/bay. I think I want to keep the black background for everything else, so I'm not sure yet how to depict the water without it looking like a big blue blob in the middle of the map.

Anybody have a suggestion?
New Map Teaser: 1/20/2012 11:58:40


[中国阳朔]TexasJohn 
Level 35
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I checked it out, I think you might want to add some indication of the streets, if you hadn't already planned to. Perhaps that is something you were going to add at a later stage, if so, sorry. Without representations of the streets, it just looks unappealing as a blob of houses.
New Map Teaser: 1/21/2012 08:04:28


Muppet
Level 12
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Would something like [this](http://warlight.net/SinglePlayer.aspx?PreviewMap=8794) look better?
New Map Teaser: 1/21/2012 09:27:18


Moros 
Level 50
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I think the last one looks better, now you can see that the 5 houses in the middle are actually an island! And what about my idea of making the middle ring houses with boys names?
New Map Teaser: 1/21/2012 09:43:03


[中国阳朔]TexasJohn 
Level 35
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I like the additional streets. Would those be throughout the whole map? Also, I obviously don't have time to check, but is EVERY territory name a different girl's name? Jaysus.
New Map Teaser: 1/21/2012 12:37:46


Muppet
Level 12
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I think I'm going to stick with the plan of naming them all after girls. :-)

I hadn't put in a background image yet because I was worried that with my skill level it would look too stupid or that the connection lines would be harder to see. After giving it a try though, I see that even something simple adds a lot of context to it and the lines show up quite well. Thanks for the prodding guys. I'll add roads throughout the whole thing as I re-group and set the bonuses.

Perhaps I am a bit crazy for taking this on, but I'm getting excited for this map. I think it'll be quite interesting.
New Map Teaser: 1/23/2012 02:02:55


Muppet
Level 12
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I have a few questions for anybody who is more familiar with Inkscape.

1. Is it possible to 'lock' an object so that it can't move? I repeatedly drag the background image around without intending to because the warlight editor is click-and-drag but Inkscape is scrolling only.

2. This is a very amateur question, but I'm curious. Will inkscape always recognize different colors as different objects? It would make sense to me if it did, but it would be nice to be able to map all the background objects together (i.e. without a million nodes) to lower the file size. Simplify rounds too many corners, and the union and combine functions inherently give the objects the same fill.

Also, the original link to my map preview no longer works, as I've switched to a duplicate after adding the background. The new [Bloomridge Map](http://warlight.net/SinglePlayer.aspx?PreviewMap=8794) is now the working link. Thanks in advance for any help!

P.S. Busy week this week, probably going to be next weekend before I'm close to testing, in case anybody was waiting.
New Map Teaser: 1/23/2012 02:32:44


Knoebber 
Level 55
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I will help test
New Map Teaser: 1/23/2012 03:03:35


[WM] Dazed & Insane 
Level 50
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Looks like it'll be fun, I'll make the first tourney when the map is done :)
New Map Teaser: 1/23/2012 12:12:45


{rp} General Mac 
Level 53
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looks like a great map. Ill help test it once you are ready :)
New Map Teaser: 1/24/2012 18:19:33


Ironheart
Level 54
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i can help test
New Map Teaser: 1/25/2012 01:36:24


i-like-swords
Level 31
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I can help test.
New Map Teaser: 1/26/2012 08:44:01


Muppet
Level 12
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My next question is: How do I invite you guys to test my map? I've never played a game with most of you and I don't expect you to give me your email addresses.
New Map Teaser: 1/26/2012 08:48:07


{rp} General Mac 
Level 53
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All you have to do is click on our name to the left to get on our profile. just to the bottom of the photo theres a button that says "add to invite list" that will put us on your invite list so you can add us to a game

:)
New Map Teaser: 1/26/2012 09:02:30


Muppet
Level 12
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Thanks for that, I didn't know.

I've still got a few things to check before I start them, but there will be testing games set up before the weekend. Unfortunately, you'll all have to play the game before the game, called "Where the hell are my territories?" :-(

Oh well, we'll see how it goes.
New Map Teaser: 1/26/2012 10:01:27


aper 
Level 56
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did someone say testing?
if you need more people, invite me, I'd love to play on this map
New Map Teaser: 1/28/2012 14:59:07

[WG] Reza
Level 60
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Im up for testing!
New Map Teaser: 1/29/2012 01:39:50


Muppet
Level 12
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