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Treaties/truces in FFA = cheating, why and what can be don about it: 2/29/2012 12:32:35

The Duke of Ben 
Level 55
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Can you describe to me how "effective truces" is a bogus way to win, or doesn't involve a skillset?

Picking the right people to attack and the right people to truce is an incredibly valuable set of skills for large games. Truces also tend to happen organically between decent players. There's a huge amount of skill involved in presenting a strong border (that would be hard to attack), while not appearing aggressive. You have to say the right things at the right time to influence board position and alliances. You have to be prepared to truce out a war and give up concessions in order to capitalize elsewhere.

http://warlight.net/MultiPlayer.aspx?GameID=1657983

This game involved zero official truces between myself and anyone else until fairly late in the game when I truced with red. Other times when it looks like a truce, it's simply a point when we have other things to worry about and have managed to appear non-threatening.
Treaties/truces in FFA = cheating, why and what can be don about it: 2/29/2012 13:28:20


Perrin3088 
Level 49
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complete aggression all the time is a mindset for failure.. unless you are exorbantly lucky in relative starting location.
Treaties/truces in FFA = cheating, why and what can be don about it: 2/29/2012 13:40:47


Domenico
Level 16
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This is slightly similar to the debate that's going on right now.
Some (crazy) people think cameras should be banned from Parliament, because it means politicians are not focussed enough on their ideology, but too much on their debating skills.
However, most of us here think debating is simply a skill a politician needs to have.
Similarly, trucing is a skill an FFA'er needs to win. It's as simple as that.
Treaties/truces in FFA = cheating, why and what can be don about it: 2/29/2012 15:56:32


Ironheart
Level 54
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iam playing 8 teams of 3 i lost all my team mates and 2 teams are attacking me both truced they even betrayed my truce
Treaties/truces in FFA = cheating, why and what can be don about it: 2/29/2012 16:09:23

The Duke of Ben 
Level 55
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Unfortunately that has more to due with being a team game than with truces in general. It's a game where teams start with three players each, and you are alone. Even if you are individually strong, it makes you look weak and attackable.

I'd give advice on how to win, but I am in the same game so...
Treaties/truces in FFA = cheating, why and what can be don about it: 2/29/2012 16:20:52


Ironheart
Level 54
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no different game nl physicus made it and his team and gile's team are attacking me even though am strong alone
ttp://warlight.net/MultiPlayer.aspx?GameID=2044040
ben am playing 2 8x3 quad earth where am alone
Treaties/truces in FFA = cheating, why and what can be don about it: 2/29/2012 16:21:48


Ironheart
Level 54
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an d attually it was 2 from each team
Treaties/truces in FFA = cheating, why and what can be don about it: 2/29/2012 16:23:55


Ironheart
Level 54
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Treaties/truces in FFA = cheating, why and what can be don about it: 2/29/2012 16:56:03

The Duke of Ben 
Level 55
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Weird bad luck on the teams there Iron. Two games, created by two different people, with Quad Earth 8x3, and you find yourself alone both times.

Unfortunately, it's a team game more than an FFA game, so people breaking truces still has more to do with you being alone than anything else.

I had the same problem with a previous team game with the same settings, so I invited people I knew that wouldn't flake out on the game. I really don't like playing team games with strangers anymore. I'll still play a 12v12 without knowing people, but the smaller teams it really matters who is on your side.
Treaties/truces in FFA = cheating, why and what can be don about it: 2/29/2012 21:59:01


Ironheart
Level 54
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i have never been booted in a multiday check warlight at least twice a day so and i don't think i would never go on vacation so you can trust me
Treaties/truces in FFA = cheating, why and what can be don about it: 3/1/2012 01:29:00

Darkruler2005
Level 56
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"Can you describe to me how "effective truces" is a bogus way to win, or doesn't involve a skillset?"

As I said, I'm completely not proud of the recent 20-player FFA I won. It involved being lucky with my truces. They have to be both the strongest players on the board (which you don't know in the beginning), and weaker than you in the end (which involves so many factors outside of your control). I disagree it is more based on skill than luck. But, don't get me wrong, I naturally like the game, otherwise I would not have played it. Every FFA with a high amount of players I join is a game I don't expect to win. I expect at least several players that don't have a clue and will be eliminated soon. I expect several people to be below my skill level and will be eliminated in the heat of the game. However, I also expect there to be people who have the basic skill set and are just as "skillful" at making truces (being lucky in having people accept your truce or not being treacherous). It is easy to lose due to factors outside of your control. You do not control your supposed truces. You only control who you talk to. I make truces in the beginning without leaving me unable to expand. Borders need to be secure. I know the drill. There's, once again, a basic skill set required.

"Picking the right people to attack and the right people to truce is an incredibly valuable set of skills for large games. Truces also tend to happen organically between decent players. There's a huge amount of skill involved in presenting a strong border (that would be hard to attack), while not appearing aggressive. You have to say the right things at the right time to influence board position and alliances. You have to be prepared to truce out a war and give up concessions in order to capitalize elsewhere."

It seems to me you're describing games with light or no fog, or with easily available spy cards. In most games you play you would want to have truces in the beginning to not waste your early advantage, otherwise those with truces from the beginning will roll over you. You cannot really tell from the beginning who is going to win against whom.

"http://warlight.net/MultiPlayer.aspx?GameID=1657983"

Poland Big is not really the right example. When I saw the map I expected exactly what I saw when I scrolled back to the beginning. You started out in cities of Slaskie, and were able to capture them not too long after. The game is pretty much won unless you get ganged up on. The several games I played in Poland Big with 24 players, the one who ended up with that bonus always won. It is too much of a starting advantage. Sorry to say, I'm sure you're skillful and I'm really admitting that you're better than a lot of players, but this one is unfortunately not really showing how you win a balanced 24-player FFA.

As a short summary:

1. There is a basic skill set involved in individual actions.
2. There is a basic skill set of communication involved (the shy or those bad in English will not win a 24-player FFA).
3. There are a lot of factors outside of your control that can make you win or lose.

The third pretty much allows me to say that it is not that much based on skill as you would like when you win a 24-player FFA (or any high amount of players). But generally when I say that people misunderstand me in saying that it's fully luck-based. It isn't. You should both know things about individual playstyles and about communication. You will lose if you have neither, or only one of the two. So, I'm not sure if that means I'm agreeing with you, because I certainly believe you have those two skillsets. I simply believe that regardless of having those two skillsets, it is still easy to lose to players with less skills in those areas due to unfortunate issues.

I mean, just as a funny example, I just started an FFA where my rather remotely chosen bonus also happens to be occupied by another player. A player that refuses to answer my PMs and I currently don't know whether or not he would agree to my truce. The direct boot time is approaching and I would have to assume he won't go into a truce with me, which pretty much spells my doom (and his). In another game I had a guy in truce with me attack me for "becoming too strong". I still don't understand this type of thoughts, as it merely lead to me performing massive attacks on his bonuses, basically spelling both the doom of myself and that player. It is not a strategic choice of him, but even having basic skill sets in the required fields apparently weren't enough. If I wanted to keep him as an ally, I should have not attacked another player and gained income, basically meaning another player was becoming stronger. I once again disagree that you cannot lose due to many factors outside of your control, but as always I agree that you have much more chance to win if you have the basic skill sets I pointed out.
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