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New map: Hopscotch: 11/29/2011 20:54:26

Fizzer 
Level 58

Warzone Creator
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http://warlight.net/SinglePlayer.aspx?PreviewMap=5859

Hopscotch is a variant on the Earth map where territories don't connect to their neighbors. Instead, they connect to the territories their neighbors touch. This map can really mess with your mind!
New map: Hopscotch: 11/29/2011 20:58:05

Typhoon 
Level 27
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Haha this is going to be more fun than mirror earth :) Thanks for another great map Fizzer!
New map: Hopscotch: 11/29/2011 21:09:24


MentalJargon
Level 3
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Holy crap!
New map: Hopscotch: 11/29/2011 21:30:21


Ruthless 
Level 36
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Combined with Fog, this setting can be really hard because two people could be going for the same spot without knowing it.
New map: Hopscotch: 11/29/2011 21:58:50


Richard Sharpe 
Level 59
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The strategy required for such a map makes my head hurt...
New map: Hopscotch: 11/29/2011 22:38:37

RvW 
Level 46
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@Ruthless:
How's that different from any other map...?

@Richard:
Sure, but that's not gonna stop me from playing it a few times (once I have time that is... :( ).

@Fizzer:
If I'm not mistaken, it's impossible to get a first turn bonus (unless you get two territories close together). Can I ask if that's intentional or just a (nice?) coincidence?
New map: Hopscotch: 11/29/2011 22:44:53

xDerivative 
Level 2
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No major bonus changes? I imagine the difficulty of holding some areas changes drastically with the hopscotch (Antarctica, India, Aussie, US)
New map: Hopscotch: 11/29/2011 23:50:06


Metaltubbie 
Level 61
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First: great idea and cool map.
Second: Several missing connections.
Third (depending on 2nd): The rule says that territories connect to territories their neighbors. So (only in Algeria) there are several missing connections:
- Lybia to Niger
- Niger to Mali
- Mali to Mauritania
New map: Hopscotch: 11/29/2011 23:59:44


Richard Sharpe 
Level 59
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Metal, I think you misunderstand as none of those are missed connections.

The hopscotch nature of it means that you can only attack your neighbor's neighbors. Thus, only territories once removed can be attacked while neighboring territories cannot.

For instance, imagine you are in Mexico and want to take Baja. In the normal game, you just attack there but since its a neighbor, that is not possible here. Instead you would need to attack either Great Basin or Rocky Mountains (neighbors of neighboring Southwest) and from there you could move into Baja. Likewise for Cuba... instead of attack directly you would have to go from Mexico to Gulf Coast and then down to Cuba.

It adds an entirely different level of strategy to the game and makes bonus completion much harder to achieve. It almost reminds me of trying to play chess solely with knights and their odd attack route.
New map: Hopscotch: 11/30/2011 00:14:37


Soron
Level 2
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Wow! I just joined this game and completed the first three levels of the single player. Never in my life have I played on a map as large as Earth. I thought it was very challenging to take over that map as the AIs were brutal. I can't even begin to imagine how difficult it would be to play on Hopscotch. I'll check that map out as soon as I add a profile picture, add a biography, and take a look at the site's Wiki.

Now, Fizzer, let me just say that you did an amazing job with this game. I saw this game on Kongregate a few hours ago and easily beat the first two levels. I was intimidated by the third level due to the sze of the map and decided just to make an account and finish off the third level here (which I did).

With that, I'm gonna check out Hopscotch. I love the concept! Keep up the good work, Fizzer! Sorry about getting a little off-topic there :)
New map: Hopscotch: 11/30/2011 00:25:20


Richard Sharpe 
Level 59
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Soron, if you think that map is big you are in for a BIG surprise when you play the next challenge (Europe)

Or just check out this monstrosity:
http://warlight.net/SinglePlayer.aspx?PreviewMap=1747
New map: Hopscotch: 11/30/2011 00:27:18


Ruthless 
Level 36
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@RvW - It's a little different. The opponent can reach into a bonus that's much farther away than just being adjacent to the bonus. For instance, say you have the India Bonus. Someone could attack into it from several more spots than before. You also have the tendency to run into other opponents easier because everyone is trying to get to their bonus a different way.

This of course is coming from experience of playing the settings in a large FFA game
New map: Hopscotch: 11/30/2011 00:48:25


Soron
Level 2
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Holy... I saw the Europe Challenge map, and frankly, the idea of a team battle shocked me more than the map itself. I still have yet to read the Wiki. But over 3100 territories! I am literally afraid of that map!

Well, so I don't look like a troll, I'll put something related into this post. It would be beyond awesome if this idea was incorporated into Europe or United States Big!
New map: Hopscotch: 11/30/2011 01:04:01


Perrin3088 
Level 44
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perhaps if it becomes popular enough, fizzer could create a setting which would allow it to be done on any map, as opposed to being forced to re-work maps for it to work..
New map: Hopscotch: 11/30/2011 05:36:40


Knoebber 
Level 54
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I think a mirror earth hopscotch hybrid is in order.
New map: Hopscotch: 11/30/2011 05:37:55


Perrin3088 
Level 44
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Knoebber that.. would be incredible fun and mind numbing..
New map: Hopscotch: 11/30/2011 06:28:55

emoose 
Level 3
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Mirror version where everything is attached to the territories adjacent to it's mirror? Sounds fun.
New map: Hopscotch: 11/30/2011 18:57:01

RvW 
Level 46
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Tip:
Select an important territory (such as an enemy's on your border), then click the "More Info" link in the menu on the left. This will give a nice overview of which territories "border" on the selected one *and* (if you're in deployment phase), you can just click territories in the territory info window to deploy extra armies there! :)
New map: Hopscotch: 11/30/2011 19:25:24


Moros 
Level 50
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Okay, the one that first finds out what´s the least amount of turns you´ll need to complete the South America bonus gets a cookie. Starting with only one territory somewhere inside South America.
New map: Hopscotch: 11/30/2011 19:53:31


Richard Sharpe 
Level 59
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Moros, I think the answer is 8 attacks. To do this, you have to either start or end on Brazil and you have to leave SA once.

Argentina - Venezuela - Bolivia - Colombia - Paraguay - Peru - Uruguay - Siple (Ant) - Brazil
New map: Hopscotch: 11/30/2011 20:11:14

Dr. TypeSomething 
Level 3
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This is awesome and hurts my brain. I can't even start to figure out where is a good place to start.
New map: Hopscotch: 11/30/2011 20:37:50


Moros 
Level 50
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Okay, I should have said you have an infinite number of armies and can attack multiple territories at once,
New map: Hopscotch: 11/30/2011 20:50:28


Richard Sharpe 
Level 59
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I don't think it would hold true for all starting points, but if you started in Bolivia it would take two rounds of attacks.

Attack 1 -> Venezuela, Colombia, Uruguay, Siple
Attack 2 -> Peru (Venezuela or Uruguay), Brazil (Siple), Paraguay (any)

Would need 17 armies on the first round (4 per for good odds) and then 10 or so next round (restock up to 16 attackers). So long as you don't start in Brazil or Argentina it you would be fine (they would require 3 turns of attacks)
New map: Hopscotch: 11/30/2011 20:56:05


Moros 
Level 50
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Richard, you must attack Nigeria too in the first round to get Argentina, but except for that you're correct (You'll get that cookie later =))
Okay, now the next mathematical question: is there any bonus on that map you'll need more than 2 turns for to complete?
New map: Hopscotch: 11/30/2011 21:26:42


Abomb 
Level 2
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@Moros - are you assuming being able to start in any spot or utilizing one or either of the distribution modes. With the Warlords distribution mode, East China would require 3 moves in order to get Taiwan.

Also, do you have to start in the territory you want to take in 2 turns? It actually looks easier to take a territory adjacent to the one you start in.
New map: Hopscotch: 11/30/2011 21:45:12


Wenyun 
Level 59
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All bonuses are possible to take in 2 turns if using full distribution. (Assuming Neutrals are all 0)

East Russia: Start at Irkutsk.
Turn 1: Invade Inner Mongolia (W. China, for Mys Lopatk/Magadan/Zigansk), Karbarosk (for Anadyr/Kamchatka), and West Siberia. (for Chita)
Turn 2: Invade the rest of East Russia. (East Siberia is taken from Irkutsk, but is not needed for territories.)
{Anadyr also works if you don't want to bother West China, though you do take Japan)

Antartica: Start at Mawson/Halley/Russkaya.
Turn 1: Take the two territories you didn't start with that are listed above, and a territory outside the bonus for the South Pole.
Turn 2: Invade the rest of Antartica.

Greenland: Start at Nuuk/Danmark Havn.
Turn 1: Take Qaanaaq and Iceland.
Turn 2: Invade the rest of Greenland.

Most other ones are a bit more simplistic... For Europe, try Italy. For Canada, try Ontario. For East US, try Eastern Great Lakes.

Warlords is a different story, though most seem possible in 3 moves.
New map: Hopscotch: 11/30/2011 22:05:15


Richard Sharpe 
Level 59
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Moros, Argentina can be taken from Venezuela in attack 2. Just forgot to list it. No need to go outside of SA for it.
New map: Hopscotch: 11/30/2011 23:47:00


Wenyun 
Level 59
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As for Warlords...

West US takes 3 turns, since Great Plains cannot be reached in 2 turns.
Scandinavia takes 3 turns, since Svalbard cannot be reached in 2 turns.
East Russia takes 3 turns, since Kamchatka cannot be reached in 2 turns.
East China takes 3 turns, since Taiwan cannot be reached in 2 turns.
Indonesia takes 3 turns, since Malaysia cannot be reached in 2 turns.
Australia takes 3 turns, since Western Australia cannot be reached in 2 turns.
Antarctica takes 3 turns, since Scott/Siple/Novo. cannot be reached in 2 turns.
All other bonuses are able to be taken over in 2 turns.

For Cities, every area is possible in 2 turns.

(I should probably play this map instead of just examining it.)
New map: Hopscotch: 12/1/2011 00:32:23

emoose 
Level 3
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I definitely think the map needs bonus adjustments, although I'm far too much of a rookie to give major suggestions.

One thing I did notice that's a pretty huge change though, the East Africa bonus can be completed in 1 turn on warlords distribution, if you get both Ethiopia and Cameroon as picks. not sure how it would affect other distribution modes, but I would think that bonus should be decreased.
New map: Hopscotch: 12/1/2011 04:42:22


Abomb 
Level 2
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If you get Great Basin and Panama you can take Central America on one turn as well.
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