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Non default killrate problem: 1/9/2017 18:07:52

Torete22
Level 23
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Ratios: offensive 50% defensive 60% // luck modifier 0% // stand guard on

1v1 sometimes attacker wins and sometimes defender wins. Why is not always the same result?

But im having problem also with normal attacks for example:

I attacked with 7 defender had 11. I lost 6 he lost 3. But 11x0.6 = 6,6 i should lose 7 right? and 7x0.5 = 3,5 here i thought it round up i should kill 4 right?

Edited 1/9/2017 18:08:34
Non default killrate problem: 1/9/2017 18:15:16


Beren • apex 
Level 63
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If you link the game here someone may be able to answer your question. Without the link, there's not much we can do.
Non default killrate problem: 1/9/2017 18:18:14


[REGL] Pooh 
Level 60
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Non default killrate problem: 1/10/2017 13:01:14


wakanarai 
Level 58
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Looking at it I think the problem in here is not the bug like Pooh posted but just someone who doesn't know the difference between straight round and weighted random. Those outcomes are have like 20% change of appearing since the 7 attacking is a 50-50 and the 11 defending killing just 6 is a 60-40.
Non default killrate problem: 1/10/2017 13:03:28

DanWL 
Level 62
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^ probabily weighted random, so not all attacks will definitely work.
Non default killrate problem: 1/10/2017 19:04:32

Torete22
Level 23
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Yes it was weighted random I didnt know that option, thank you for your answer.

Can someone clarify how it works in 1v1 with stand guard on? The result can be no one lose an army? And its not just 50% to conquer because id need the defender doesnt kill my army also right?
Non default killrate problem: 1/10/2017 21:24:47


wakanarai 
Level 58
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It's pretty simple, in your case above you kill 3.5 armies so there is a 50% change you kill 3 and 50% change you kill 4 armies.
Him in defence is killing 6.6 armies which means he has a 60% change of killing 7 of your armies and a 40% change of just killing 6 armies which happened in this case.

With 0% weighted random the calculations for the change is pretty simple and straight forward, the numbers after the . is the change to kill an additional army. If he defended with only 10 there would be a 100% change of just killing 6 since there is nothing as change to kill an additional army
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