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Attack By Percentage - Conditional Moves: 12/24/2016 02:24:20

Arsteel
Level 46
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@Cousin Vicker

For some numbers, attacking with 1 less army kills just as many defending armies. So, you can make the attack happen later (as defending kills a higher percent than attacking) by sending 1 unit back, so it's strategically better, for the most, part to attack later.

However, if you are attacked before you send a unit back, it will still send a unit back and your attack will not be as powerful as it could have been. With these percents, if you get attacked, it will not send that unit back and you will attack with full force. However, if you are attacked, that decimal will round down to 0 armies transferring backwards and all attacking forwards since you have less armies since being attacked.

That's as simple as I can make it while being somewhat precise.

Otherwise, you got this: It sends a unit back to delay a move unless you get attacked before it would send it back.
Attack By Percentage - Conditional Moves: 12/24/2016 04:38:56

Aura Guardian
Level 62
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For those that want to memorize delays of ones to use, then use this chart:

3-8 armies --> 17%
9-25 armies --> 6%
26-50 armies --> 2%
50+ armies --> 1%

I think this would be easy to remember and very helpful to know.
Attack By Percentage - Conditional Moves: 12/24/2016 05:24:56

Master Jz
Level 62
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In SR, I generally only use the following:
4 13%
6 9%
7 8%
9 6%
11-12 5%
Attack By Percentage - Conditional Moves: 12/24/2016 06:51:33

Aura Guardian
Level 62
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You probably have a more solid understanding than I, :P.
Attack By Percentage - Conditional Moves: 12/24/2016 07:17:40

master of desaster
Level 65
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Calculating these numbers quickly in your head is easy. With 5 just take 1/5, divide by 2 and add a few % again.

So 8 armies -> 1/8 = 0.125
0.125/2= 0.625
0.0625= 6.25% -> 7%
Attack By Percentage - Conditional Moves: 12/24/2016 09:06:09

Ryzys
Level 58
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6.25% -> 7%
I don't mean to be pedantic here, MoD, but wouldn't this round down to 6%, as any number with a decimal below 0.5 rounds down to 0? Thanks for the shorthand calculation, though, it's pretty useful!

Anyways, thanks for this thread Jz, it's nice knowing that people are willing to share strategic advice/info to the public, it really helps. Not that I'd use this myself :P
Attack By Percentage - Conditional Moves: 12/24/2016 09:22:14

master of desaster
Level 65
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You have to round up since it will never use the extra delay move otherwise

Edit: and add a few % again.

Edited 12/24/2016 09:22:58
Attack By Percentage - Conditional Moves: 12/24/2016 16:12:07

Fleecemaster
Level 59
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You have to round up, since that number mod cacluated in that method is the minimum value, if you go under it (by rounding down) then you won't send an army back at all.
Attack By Percentage - Conditional Moves: 12/24/2016 18:11:29

Ryzys
Level 58
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Oh, cock! I thought normal math would work. Silly me, apologies.

Thanks for the explanations though MoD and Fleece
Attack By Percentage - Conditional Moves: 12/24/2016 20:08:11

Aura Guardian
Level 62
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For as good as I am at calculus, I am, unfortunately, terrible at arithmetic. So caluclating these in my head is kind of out of the question, unfortunately.
Attack By Percentage - Conditional Moves: 12/24/2016 20:25:57

Sephiroth
Level 60
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http://puu.sh/t0TZu.png <- easy to read version

If you gift me a membership i will embed the image directly in the post!

Edited 12/25/2016 21:22:15
Attack By Percentage - Conditional Moves: 12/25/2016 15:59:54

Semicedevine
Level 60
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wait but can't she already just

ok
Attack By Percentage - Conditional Moves: 12/25/2016 17:38:21

ps
Level 61
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i wouldn't want anyone to give sephiroth membership, so here is the embed:

Edited 12/25/2016 21:27:37
Attack By Percentage - Conditional Moves: 12/25/2016 22:19:30

Sephiroth
Level 60
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plz gib membursheep
Attack By Percentage - Conditional Moves: 12/26/2016 01:52:40

[wolf]japan77
Level 57
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Damn.
Well, gonna need to spend more time on my 1v1s now...
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