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Mediterranean trade: 12/11/2013 17:30:50


{rp} Ibn Batuta 
Level 56
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I started this map months ago, now is ready for testing:

http://warlight.net/SinglePlayer?PreviewMap=21769

This map is thought to simulate trade.
There are 12 main cities that contain 4 markets (wool, silk, cotton and gold).
For every pair of markets that a player owns, he will get one extra army.
3 markets, 3 armies; 4 markets, 6 armies; 5 markets, 10 armies... and so on.
To incentivate collaborative playing, owning two markets on a single city is penalized with -5 armies.

This mechanics have been hard to feature, because, as you can see, there are 388 bonuses for only 405 territories.

It would be interesting trying with local deployment, to create an efect like Chaos' Saligia
(http://warlight.net/Forum/Thread?ThreadID=19371)
but i'm afraid that would disable markets, as each one belongs to 14 different bonuses.

Any volunteers for testing?
Mediterranean trade: 12/11/2013 17:51:35


<SNinja>gg
Level 31
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i would love to test it
Mediterranean trade: 12/11/2013 18:35:42


Mudderducker 
Level 57
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Sure. Awesome map. I'm in :)
Mediterranean trade: 12/11/2013 23:02:51


Red Menace
Level 55
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That looks very unique and original! I would really really really want to test it!~
Mediterranean trade: 12/12/2013 02:07:46

Jehovah 
Level 58
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the ships on the sea are connected to way too many territories. This might make the map messy, but i think connecting lines between the ships and the ports would make it much less complicated.
Mediterranean trade: 12/12/2013 03:50:14


[REGL] Pooh 
Level 60
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Why do you want the for center pieces (the markets) of the city connecting to the ships?

You would think the city would serve as "defense" so you could blockade the city and keep the markets?

Are the Republic of Venezia and Kingdom of Hrvastak territories supposed to be mixed in with each other?
Mediterranean trade: 12/12/2013 10:50:13


{rp} Ibn Batuta 
Level 56
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@Brain: This is not the first map representing sea travel like this. I think this way is clearer than drawing every line connecting sea and land. if i show you the green lines connecting territories on the map editor you will agree.

@Pooh: Markets are reachable from the sea to allow different players get there. Markets may not be protected from the city but from the sea. Just think that a single player will not want to own several markets on a city as long as he would get many negative bonuses.

Hrvasta (Croatia) was an inland kingdom while Venezia owned several harbours on the Dalmatian coast.

Remember this map was conceived to be played in a far more collaborative way than the usual one. All those tricky features make players have to negociate many movements.

I'll set a test game when we get 6 testers.

Edited 12/12/2013 10:55:53
Mediterranean trade: 12/12/2013 12:23:10


[REGL] Pooh 
Level 60
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Include me as tester. Better yet, I'll be a testee.
Mediterranean trade: 12/12/2013 14:32:07


aper 
Level 56
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that's a very unique map, would love to test

Edited 12/12/2013 14:32:58
Mediterranean trade: 12/13/2013 18:53:27


Ironheart
Level 53
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I will like to test it too.
Mediterranean trade: 12/13/2013 19:21:57

CROivan
Level 46
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I'd like to test it.
Btw I can give you Croatian names of territories in Kingdom of Hrvatska
Mediterranean trade: 12/13/2013 19:35:46


{rp} Ibn Batuta 
Level 56
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@CROivan: Thanks for your offer, but I decided naming harbours in latin
Mediterranean trade: 12/13/2013 22:20:19


myhandisonfire 
Level 54
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I would test it also. You incooporate some ideas I had in ancient times of warlight and if it works out, I would use the experience to work on them again or give them to you to give them the final touch.

Edited 12/13/2013 22:20:28
Mediterranean trade: 12/20/2013 18:49:58


pragmaphile
Level 35
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I'd like to test this map too. I was just about posting a thread to ask maps like Saligia.
Mediterranean trade: 12/21/2013 18:22:32


{rp} Ibn Batuta 
Level 56
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If there are at least 4 more players (ideal 6+) i can set a test game
Mediterranean trade: 12/28/2013 13:25:09

swietymiki
Level 39
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I also can help in testing
Mediterranean trade: 12/28/2013 17:09:38


Motocross5800 
Level 50
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I'll test
Mediterranean trade: 12/29/2013 20:14:27


{rp} General Mac 
Level 53
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This is a fantastic map I would love to test it again Batuta

The sea "system" works really well on this map. Friendly vessels are able to Sail through the same sea area at the same time which for me is more realist to sea travel.

Being able to enter a market from the sea also works really well as it means you don't need gift cards to trade with people. Players can travel from their city to yours to initiate a trade. This also makes it more realist.

Great job Batuta
Mediterranean trade: 12/29/2013 21:07:54


Taishō 
Level 57
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Just noticing this thread now O.o

This map looks really interesting, economic warfare on WarLight at its best. I think you're really on to something, it's the first time I've seen a concept like this being deployed here.

In other words, if you're still looking for testers, count me in :D

Edited 12/29/2013 21:08:43
Mediterranean trade: 12/29/2013 23:30:13

Cephistokles
Level 56
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me too(butnot 1.1.-4.1)
Mediterranean trade: 12/30/2013 11:50:29


{rp} Ibn Batuta 
Level 56
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@pacta servanda sunt: 1.1.-4.1?

I think we are reaching the same way to develope new features on maps from separated ways.
I feel the trade idea and "Dereulb" map share the same concept, that can be translated like trade or whatever we want.
http://warlight.net/Forum/Thread?ThreadID=22325

That makes 6 new testers, i'll set new game.
Mediterranean trade: 12/30/2013 13:36:50

Cephistokles
Level 56
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1.January-4.January(may be that in AE i had to write 1.1.-1.4.)
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