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One-way connections: 10/30/2011 19:09:26


GLo84x T3h De5tr0yer
Level 7
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I've suggested that when designing maps it would be good to have the possibility of creating one-way connections between territories (e.g. Territory A can attack Territory B, but Territory B can't attack Territory A). I've modelled maps on a chess game and a transport system, and both have connections like this which I could't recreate. I think it would open up another tactical level of play, and some interesting possibilities for future maps. If you like the idea please vote for it on the UserVoice forum:


http://warlight.uservoice.com/forums/77051-warlight-features/suggestions/2355553-one-way-connections
One-way connections: 10/30/2011 20:36:02


HnYWarlord
Level 11
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That is a great idea. It would be great to add new dimensions of gameplay :) I'll go vote it up now.
One-way connections: 10/30/2011 21:01:57


Domenico
Level 16
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It did strike me that your Chess Map is handicapped by the two-way system. I don't think it's needed for the Tube Map, though.
You could imagine historical maps where there are fortified areas *which you can only attack from* behind, but *from which you can attack* any territory around you.
One-way connections: 10/30/2011 21:32:49


Addy the Dog 
Level 62
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or a ring of territories where you can only attack the person in the forward direction if that makes sense.
One-way connections: 10/30/2011 22:03:20


GLo84x T3h De5tr0yer
Level 7
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You're right Domenico, I was thinking of the loops on the Central and Picadilly Lines, but of course they don't need one-way connections.
One-way connections: 11/3/2011 00:31:08


GLo84x T3h De5tr0yer
Level 7
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*bump*
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