Recently I noticed there is a considerable number of players, that grasped the combat basics pretty well on Europe map, but are more-less helpless in strategic 1on1. Also, there was a proposition of building a base of high-level games. My idea is to connect the 2 ideas. Why not build a thread that would contain 3-4 20-25 turn games that were strategically sound, with commentary from the winner, discussing basic strategic concepts like cluster picking, counterpicks for cluster picking, consideration of spreadability with picks, trajectory of the attackand blockade, alongside with basic tactical concepts, late attack, losing tempo, use of order delay/priority cards, fake attack, attack from behind etc..
If you are interested in that idea, please post propositions of games you played onvolving the following concepts:
1) winning with cluster picking (domination in early income), doesn't have to be that long
2) counterpicks (preferably longer than the previous one)
3) spreadability and other strategic concepts (has to involve at least one blockade)
As an example I'll post my own games (well, at least 2 of them are) that are close to that concept (of course they are not necessarily good for this due to my lack of strategic skills, but will give a general understanding of what should be included in tutorial).
So guys, tell me what do you think about the idea and would it help the players unfamiliar with Strategic 1on1.
P.S. Since the new format has just been introduced, I had some trouble finding a good example for #3 among my games, keep in mind that if the tutorial is going to help, it must be in the new format (definitely changing the starting picks and the form of cluster-picking)