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Game: Ancient Greece Diplomacy [AHT1]: 9/17/2016 10:07:30


Master HFG
Level 55
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Edit: This is closed now, but anyone can sign up for the next episode already, just contact me via WarLight mail.

Edited 9/18/2016 20:34:52
Game: Ancient Greece Diplomacy [AHT1]: 9/17/2016 10:07:43


Master HFG
Level 55
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DIPLOMACY RULES:
1. Attacks on other players (with the exeption of "Interventions" and "Rebellions" which are explained later) can only be ordered one turn after a valid declaration of war.
2. If a player is already at war, nobody else can start a new war with him. Allies and Vassels are the only ones who can join an existing war.
3. The only allowed form of an alliance is a group alliance led by a city state (explained later).
4. If a player's capital (start territory, can't be moved) is taken by the enemy, he must become his vassel. The capital must be released again.
5. In case of war against an alliance the alliance leader's capital must be taken. Seperate peace's are not allowed. After the capital has fallen, the alliance is disolved and all vassels achieve independence. The former alliance leader can't lead a new alliance for 10 turns.
6. Players must not be eleminated exept they are classified PE by the host.
7. Vassels must follow their ruler's orders. Rebelling is only allowed while he is at war. If the rebel can hold his capital for 3 turns he becomes independent and immediate peace takes place. All former borders have to be restored and the former rule is not allowed to declare war on this player for 10 turns. In case of failure, a rebellion is not allowed until the next war.

STRATEGIC RULES:
8. In every turn divisible by 5 no attacks are allowed. All wars must take a break due the Omypics.
9. The deployment limit per territory is 7.
10. The stack limit is 25.
11. The rules 9 and 10 don't affect capitals.
12. Airlift cards can be only used on territories which border the sea.
13. Gift cards can only be used to gift to allies and vassels.

GAMEPLAY RULES:
14. Every player has to choose on of the forms of state that are available for his region.
15. Some state forms of state are allowed to break some of the previous rules.

Edited 10/3/2016 20:10:51
Game: Ancient Greece Diplomacy [AHT1]: 9/17/2016 10:07:54


Master HFG
Level 55
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FORMS OF STATE:

https://www.warlight.net/MultiPlayer?GameID=11624772

I Player at the Greek mainland, Crete and the Peloponnese:
These states are the most important ones.
a) City State - Can lead alliances. Can not be made a vassel. Noone is allowed to annex land of their home bonus. (Passing and occupying is allowed)
b) Kingdome - Does not have to follow deployment and stack limit rules. Can't join group alliances. Noone is allowed to annex land of their home bonus. (Passing and occupying is allowed)
Switching between a) and b) is only allowed ONCE. This process takes 3 turns.

II Players on other Islands and Chalcedice:
These players are not allowed to annex parts of the Greek mainland or the Peloponnese.
b) Allied - Member of an alliance led by a city state.
a) Neutral - Not member of an alliance.
Switching between a) and b) is allowed at any time.
Leaving an alliance takes 5 turns. In this time limit the alliance leader is allowed to intervene with his military. If he is able to take the player's capital, the seperatist must become a vassel of the alliance's leader. If not, the seperatist gets all his land back.
Switching an alliance automatically leads to war with the previous one.

III Players at Anatolia and Byzantion:
a) Colonial - Is the vassel of the city state he chooses. Must be a vassel, but is allowed to switch rulers. In such a case the new ruler (as longa s he accepts) automatically ends up in war against the previous one.
b) Defense League - Does not have to follow deployment and stack limit rules. Must retreat from all islands. Only players who controll two entire bonuses can switch to this state form of state later in the game.

IV Will be revealed by the host in the final phase of the game...
Game: Ancient Greece Diplomacy [AHT1]: 9/17/2016 10:08:17


Master HFG
Level 55
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IV Persia (host)
Does not have to follow deployment and stack limit rules. Can't join alliances. Can attack during the Olympics. Can be attacked during the Olympics. Everyone is allowed to start a war with Persia even when there Persia is already fighting a seperate one (you can break rule 2)
Persia is allowed to eleminate players which have rebelled against him unsuccessfully.
NEW GAMEPLAY RULE:
The game ends as soon as...

    1) a player controlls all other players via vassalage or alliances.
    2) Persia is eleminated.
    3) The game reaches turn 51


All options will significantly influence the next game of this series.

Edited 9/23/2016 11:06:59
- downvoted post by Jamal
Game: Ancient Greece Diplomacy [AHT1]: 9/17/2016 18:17:34

wct
Level 56
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downvoted noisy trolly comment from Jamal.

Edited 9/17/2016 18:17:56
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