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Anyone ever won Challenge #2: 11/30/2009 22:07:24

Lord Drakar
Level 2
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I simply think challenge #2 is unbeatable! It is 5 against 1 and they have 5 times the armies!
Anyone ever won Challenge #2: 12/1/2009 12:06:14

fat_prince
Level 2
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I thought that is exactly why challenge #2 is there. It is unbeatable, so people won't stop playing "single player" warlight game after the first day?
Anyone ever won Challenge #2: 12/1/2009 14:13:59


Ruthless 
Level 36
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A couple people have beaten challenge 2 so far. Check out this thread:

http://warlight.net/Forum/Thread.aspx?ThreadID=136

It is possible. But very very tough
Anyone ever won Challenge #2: 12/1/2009 18:59:08

Fizzer 
Level 58

Warzone Creator
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Three people have beaten it so far.
Anyone ever won Challenge #2: 12/2/2009 19:23:16


Doushibag 
Level 16
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Elucidar being the third, beat challenge 2 version 4 in 53 turns. Mor having already beaten challenge 2 version 3 in 37 turns was not content with his turn value and has since beaten challenge 2 version 4 in a mere 30 turns.
Anyone ever won Challenge #2: 12/3/2009 12:31:10


Doushibag 
Level 16
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My apologies Mor if I'm misrepresenting the motives behind your desire to take on the newer challenge which resulted in your having a lower turn score. I'd seen with the other single player games you'd made an extra effort to lower your turn score to be the best for each one and overlooked that for challenge 2 it was not that simple as there is certainly the curiosity of wanting to know the difference between the challenge versions which I have not explored at this point in time.
Anyone ever won Challenge #2: 12/4/2009 11:43:43


mor 
Level 29
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Not a problem at all Doushibag. You are quite right that I have replayed the single player games to lower my turn score, but it was never really about trying to have the lowest turn scores of all players. It was more about finding the AI exploits, and seeing what the lower limits of the games were. I realize that this pretty much amounts to the same thing. I also realize you have stayed with your original turn scores, and I see the virtue in that.

Level 2 is of special note. It is the only game I replayed many, many times. The reasons are it is a very brief game and I could repeatedly obtain a 12 turn victory, often with only 1-5 enemy units remaining during turn 11, so I knew 11 turns was possible.

In case anyone is interested. challenge 2 is possible in 29 or maybe even 28 turns. I lost containment on an AI player around turn 25, and this allowed AI1 a card that I did not anticipate.

PS Doushibag, I really appreciated the Scotsman joke.
Anyone ever won Challenge #2: 12/5/2009 14:14:21


Ruthless 
Level 36
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mor lost containment!? Impossible.
Anyone ever won Challenge #2: 12/6/2009 14:16:27


Doushibag 
Level 16
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Well to be fair I did re-beat level 1, but none of the others. It was short and I went straight for victory and beat it on my first try with ease, but saw that it had been in one turn less and I had not counted the turns of my moves to see that they would get where they needed in time. So I replayed it to verify what I thought would work could and beat it with 6 when I had originally beat it with 7.

I haven't played version 4 at all so I have no idea how many turns it can be done it, but I trust Mor has done well to find its limits. As for the Scotsman joke I don't know what you're talking about, but I hope you aren't insulting my old dear friend.
Anyone ever won Challenge #2: 9/22/2010 12:55:34


Perrin3088 
Level 44
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I played level 1 the first time with like 11 turns, cause i captured the entire world.. i have a complex to capture everything, then tried again and won in 7, until i noticed someone else had it in 6, and went back and figured out how it was done, lol
Anyone ever won Challenge #2: 10/24/2010 22:15:21


Malamute
Level 53
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challenge 2? crazy challenge? it's not so impossibile. my record is 25 turns. there's a high % of luck at the beginning if u have enemies close or distant
challenge 3, insane is impossible for me..
how can i save games?
Anyone ever won Challenge #2: 10/25/2010 02:09:00

Guderian 
Level 54
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Malamute, this is an old thread. The Insane challenge used to be called Challenge 2, that's what this is about. I think at least 10 and probably more people have beaten the Insane challenge now. And you can't save single player games (dammit) :)
Anyone ever won Challenge #2: 10/25/2010 02:20:14

Guderian 
Level 54
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Oh, never mind, I'm dumb. This IS about the Crazy challenge, I guess. I beat it in 20, but I don't think I could do it again in a hundred tries, that's how luck driven it is.
Anyone ever won Challenge #2: 10/27/2010 08:19:46


Perrin3088 
Level 44
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no, this is about the Insane challange.. he says it's 5v1, thus, insane.
he should read the topic about how it used to be.. 6v1 with smaller starting troops..
Anyone ever won Challenge #2: 11/11/2010 02:38:00


corran567
Level 3
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I just did! Won it in 35 turns after about 30 or so attempts. It is doable... with some luck... Need to get a descent amount of territories, then keep fortifying all directions except the one direction your going to move forward with. With a little luck, the AI's take each other out while you keep moving forward...
Anyone ever won Challenge #2: 11/13/2010 15:10:57

j0
Level 4
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yep
Anyone ever won Challenge #2: 11/13/2010 23:11:55


Perrin3088 
Level 44
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corran567. this is about insane challange, not crazy, not my previous post.
Anyone ever won Challenge #2: 11/14/2010 02:35:12


TrueJon
Level 50
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Here is where I am with single player.

Level 1 - 7 turns - I have played this numerous times, the best I can get is 7.
Level 2 - 17 turns
Level 3 - 21 turns
Europe - 19 turns
Crazy - 37 turns
Insane - I am fed up with this one. Have not beat it and I dont care to try anymore.
Anyone ever won Challenge #2: 11/14/2010 17:22:54


Perrin3088 
Level 44
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as soon as i saw someone with lvl 1 at 6, i had to figure it out.. think it took me 3-4 more tries to figure it out

i can't remember exactly what mine is, but it's pretty close to yours atm
Anyone ever won Challenge #2: 11/17/2010 04:15:12

notempty
Level 3
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Challenge 2 is 'Crazy'? I've beaten it in 26 turns...

Insane is a whole 'nother animal...
Anyone ever won Challenge #2: 11/17/2010 11:43:58


Polaris 
Level 55
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I did lvl 1 in 6 turns. Only took half a second to figure it out, but it took at least 20 tries before I could actually do it(it involves the ai messing an attack)
Anyone ever won Challenge #2: 11/17/2010 16:36:14


Perrin3088 
Level 44
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when this thread was made challenge 2 was insane, not crazy

read first post

"It is 5 against 1 and they have 5 times the armies"

that describes insane, not crazy.
Anyone ever won Challenge #2: 11/17/2010 23:59:55

Jackle485
Level 2
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I did level 1 in 6 turns. Way I did it did't involve the AI missing just involved lots of luck.
Anyone ever won Challenge #2: 11/19/2010 20:59:19

Shinkicker
Level 3
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Here's a post to thank the developers and forum contributors for putting this together - it's given me a lot of pleasure.

Having finally managed to beat the Insane level, I'd also like to brain dump what I learned about how to do it (some of which was inspired by other posts in this thread).

1. Take all 3 of the available bonuses on the first 2 turns; start with 8 in India N, 11 in Nigeria N and the initial 8 in Cuba N. From Indian N and Nigeria N, use 4 armies to attack the territory from which you'll be mounting another attack in round 2.

2. Head for Svalbard N by the quickest route possible, and attacking with 4 armies each time (this should be your first deployment every round). I found that when you get to Georgia N it's best to then take the route through Europe, as you'll need to head through UK to Iceland ASAP, and at that point Europe is often more quickly taken than West Russian N and Central Russia N (and yields an extra army bonus). You'll likely encounter an AI in Svalbard N first, but it will likely head West, leaving an easy gain for you.

3. Head for Anadyr N - it's possible to lose a move or two, but use this contingency to sometimes attack with 3 armies rather than 4 if necessary.

4. Another set of armies should also head for Svalbard S, although this can wait a move or two whilst East Africa N and the Caucasus N are taken (make sure you take Takschikistan N at the same time as Georgia N).

5. Around move 4 or 5, you need to be heading into Indonesia N, attacking with 4 armies each time.

6. Take West US N over the course of moves 3 - 7 or so, but no more. If and when the AI arrives from the north, drop in a few armies on the borders of West US N if you can - if all is going well via Iceland and your other attacks, you shouldn't need more than an absolute max of 12 on a territory to hold, and this isn't essential - keep a presence in the US if you can, as this is easy pickings for big bonuses if you can divert the AI attention and erode their army earning power at 'home'.

7. As soon as you encounter a neighbouring enemy when you're in Svalbard S, put 25 armies (or at the very minimum 20, and expect some difficulty later) on there and abandon. This will probably happen around turn 8.

8. It's absolutely vital to hold Anadyr N, and this will come under heavy pressure over the initial contact turns. Expect the AI to be adding 30+ attack strength for a few turns, after which things calm down a little, but still require constant topping up for most of the game. Never run the risk of the AI having anything close to a 2-1 ratio here.

9. Similarly, hold Indonesia N - this comes under much less pressure than Anadyr N, and offers the contingency of retreat back to Asia, but it's best to hold if you can. Don't be too tempted to turn to attack too early - Australasia should be close to the last bonus that you take, and you should be well into the AI world elsewhere before even thinking about it.

10. When an AI appears in Brazil N, it's time to shore up Africa - not absolutely essential, but you're in for a longer game if you don't, and you'll need to be pressuring the AI elsewhere for a win chance. This should only require 20 - 30 armies at maximumum if you're active elsewhere.

11. Don't be too fast to take North Afria N and Middle East N - they can often be taken eventually by moving spare armies and minor topping up, but the point at which they can be taken is usually the point at which you need to be making sure that the choke points are covered, you have some aggressive action, and you also have the Asian bonuses to mop up.

12. Entry point to the AI world is via South Africa S. Opposition is surprisingly minimal - you shouldn't find mega armies, and single figure or small teens attacks should see you taking over Africa piece by piece. Try to keep a solid front line if you can, as a rogue territory lost behind your lines can impede progress.

13. Use your African entry point to chuck some sizeable force into Asia S (as a priority) and Europe S if you can. This should take precedence over defending any African bonuses, as the point is to disrupt the enemy and remove AI bonuses. Set up forces of 20+, and then attack in Asia with 10 or so - this reduces the chance that your major force will be wiped out by a sudden attack.

14. That's it.
Anyone ever won Challenge #2: 12/23/2010 00:57:13

Alcarmacil 
Level 36
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Thanks for your post, Shinkicker -- I followed your instruction, which were especially helpful for the opening. Naturally, I had to adapt some of the later strategy to fit the circumstances that arose (specifically, I was forced to abandon South Africa S, and circle round through Brazil S), but I was finally able to beat the Insane based largely on your advice. I also made good use of the Abandon cards in places I would not have expected -- 3 times, I was able to abandon a territory (not a bottle neck) that was just about to be attacked by overwhelming numbers, and significantly reduce the size of the largest enemy forces on the map.
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