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Talking to your AI: 8/25/2011 02:23:23

Dr. TypeSomething 
Level 3
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So maybe this is just my problem. But I have done this twice now so it may be worth addressing.

I keep talking to my AI teammate. I have somebody who has been my teammate in almost every team game I have been in. But we recently set up a game on his map in which we each had an AI teammate. Since there isnt anybody else in the game, and since I am so used to him being my teammate, when I want to talk to him I use the team chat. The only problem is... my teammate is not human. So I get no response and am mad at my friend for not responding.

Maybe this is just me that has this problem. But it seems like perhaps the AI should give back an automated "Ummm... you are an idiot and I am an AI" type response to let the person know they just addressed an AI and not a person.
Talking to your AI: 8/25/2011 02:27:35

Dr. TypeSomething 
Level 3
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I should clarify: it is a 2 v 2 game in which it is me and an AI vs my friend and his AI. So team chat is really just talking to the AI and nobody else.
Talking to your AI: 8/25/2011 07:01:26


Perrin3088 
Level 44
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what if you were playing a 3v3 with 2 humans and an ai.. would the ai have to automatically check to see if the number of computer players = 2+? and how about in the same situation one of the humans is dead, so your discussion of strategy could be relatively useless.. is it supposed to remind you the other human is dead, or perhaps he is still there and you are discussing something his input is relevant of...

what about in uneven team scenarios in which you are on a solo team.. the AI wouldn't be in your team to remind you that you have no human teammates..

I suggest that more helpful then giving the AI's an automated response in order to solve this problem, it would be more likely to have the chat check to see if your team has more then 1 non-AI player, and failing that, not provide you with a team chat screen..
However this could also have un-wanted side effects for some, namely in a uneven team setting in which someone could be using the vacant team chat as a pseudo-note screen on the possible alliances/conditions of the map/or other such events -possibly even keeping track of hunter and huntee's in a hunt variant map..?-
Talking to your AI: 8/25/2011 07:38:26


x 
Level 58
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seriously?
Talking to your AI: 8/25/2011 09:09:55


TrueJon
Level 50
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Way to funny! Lets start another team friend's game!
Talking to your AI: 8/25/2011 10:12:37

coondog
Level 3
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AI will speak to you, but she only speaks Urdu. The reason she isn't responding is becuase she doesn't understand you.
Talking to your AI: 8/30/2011 01:20:35


Tick 
Level 56
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I'd like to see the chat window used to give commands to an AI teammate.
"Gift Mexico" and the AI uses a gift card to gift you Mexico.
"Attack Peru" and the AI will attack Peru, even if I own it, so it can complete a bonus.
Talking to your AI: 8/30/2011 03:30:52


x 
Level 58
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it would have to be 'attack peru with 3' or something like that.
Talking to your AI: 8/30/2011 05:29:10


Perrin3088 
Level 44
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you'd have to order ai with specific name too..

3v3 with 2 ai's per.. if both have ability to attack peru it would be useless to have them both attack..
Talking to your AI: 8/30/2011 08:09:53


x 
Level 58
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or in private messaging (would also avoid mistaken orders if you used the words 'attack [territory]' as part of the general conversation).
Talking to your AI: 8/30/2011 08:19:42


Perrin3088 
Level 44
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but sadly would make preventing alliances impossible..

in fact.. who's to say the other team couldn't PM the AI's..? hmm
Talking to your AI: 8/30/2011 10:51:59


x 
Level 58
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welll then uh when you click on the players name instead of clicking private chat there should be an 'order' button available to teammates only
Talking to your AI: 8/30/2011 10:54:42


x 
Level 58
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something needs to be done to replace ais in team games though. i dont even care what it is or the new problems the new solution would have, it couldn't possibly be worse than how it is now.
Talking to your AI: 8/30/2011 18:21:44


J Russell Mikkelsen 
Level 4
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Hey now people. You're getting off track. Let's get back on topic.

In response to TypeSomething's original question: Bwaaaaaaaaaaaahahahahahahahahhahaha!!!!!!
Talking to your AI: 9/4/2011 09:20:10


Kleyton Manning 
Level 17
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What is the problem here? I often talk and giggle to myself. I see dead people, too.
Talking to your AI: 12/19/2011 00:28:52


(CP) mPanther 
Level 3
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Actually, it might be kinda fun if the ai's responded to chats.

You could have a random set of responses they provide, all funny in some way.
Could grow to quite a few and lead to players Wanting to chat with the ai's.

Think I'll start a vote for it. lmao
Talking to your AI: 12/19/2011 03:15:22

Sunny Rain
Level 41
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I wish that you could offer suggestions to your AI Teammates. Maybe the computer could calculate the likelihood of obeying your suggestion using some calculation similar to how it calulates its moves.
Talking to your AI: 12/19/2011 05:15:36

RvW 
Level 46
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Sorry for joining this thread a little late, so here's all my responses bundled up:

It should be relatively easy to let the game give an auto-response of "No human players saw your message" (and possibly, "No human players still in the game saw your message"). How useful this is would be another question of course.

I'm unsure whether it's a good idea to allow controlling AIs. In a 3+ players per team game, both players could give conflicting orders. And you'd have to be able to cancel orders. And maybe you want to move your own armies out of Peru first, so it would have to become "attack at the end of your turn". And let's add an importance indicator; maybe the AI has no armies currently able to attack Peru so it would have to use two reinforcements in (let's say) Brazil that it really needed very badly somewhere else. Writing an AI is difficult enough [Frankly, I'm amazed at how well it plays. Sure, it makes stupid decisions every once in a while, but for a one-man project...? I have no illusion how long any AI I'd ever write would survive against the actual WL AI, let alone against a human player.] and adding even more complications onto it sounds like a bad idea to me.

And by the way, from what I've understood, in this situation, it's not even needed, here's a quote from Fizzer in the "[treat teammates as enemy... default?](http://warlight.net/Forum/Thread.aspx?ThreadID=2489)" thread:

|> [The AI] will attack teammates in some circumstances, [..]
|>
|> It will only attack teammates in two circumstances. First, if a bonus is entirely
|> controlled by teammates and it has >= 50% of the territories, and it will only do
|> attacks of 2.
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