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Most interesting 2v2 ladder game: 11/14/2013 17:36:06


Kenny • apex 
Level 59
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http://warlight.net/MultiPlayer?GameID=4986456

I'm glad there was a lot of controversy about this game, because on face value I thought Gnuffone and Beelz easily had won this when I looked through their ladder wins.

Longhouse, I have to say.. this is one of the most impressive 2v2 game I've seen in a long while. Your picks and play are almost 100% perfect. The only flaw was when Moto slammed 9 into Aus but tbh I don't know if I see it as a flaw or a good play by Beelz. Had Beelz tried to expand, you would've stopped him, which was really valuable in your aspect because it would end the game right there. You had income advantage so it's not like crashing into his stack was a big deal.

In the beginning of the game, when I saw you blockade AA I smiled. You knew you were gonna lose there, running wasn't an option and eliminating Gnuffone was obviously a more enticing option. The blockade forces Beelz to be stuck at 13 income which is enough for you and moto to handle with Gnuffone eliminated with your 16 income combined. Brilliant play. Did you actually calculate that out? Or did you just kinda make the move because it seemed to be a good option at the time?

You show great control of the map and realizing that 2v1 is the best option whenever you can apply it. Moving Moto into Indo was a great move, and believe it or not, not 100% obvious. I might've made the mistake of just letting Moto expand in EC and use Thailand as a defensive barrier until the income advantage kicks in a stack big enough to beat Beelz. However, this option was obviously much better. It stalls Beelz by 1 turn both in expansion and in moving against SEA. This means the next possible time Beelz can move against you is when Gnuffone is eliminated, even if he wins first order the turn prior. Stunning.

I hope you do well playing with Falker in 2v2 and rank highly. It would be a shame for you only to be a great puppeteer.
Most interesting 2v2 ladder game: 11/15/2013 06:35:38

Qi 
Level 55
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I'm on Gnuff's side. The only thing remarkable is that this game contributes to this team eclipsing the 2v2 ladder rating record.

Winning is everything. No I in team. Success is about showing up.
Most interesting 2v2 ladder game: 11/15/2013 08:19:13

TeddyFSB 
Level 60
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Why did Gnuffone gift an area to an opponent?
Most interesting 2v2 ladder game: 11/15/2013 08:25:59


his balls. 
Level 60
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Because he knew he couldn't defend it so it was to stop me getting the bonus. It was a nice try.

And Lolo to answer your question. Our moves were carefully planned/calculated. We had a good system.

Nice review by the way, very kind. I'll have to go look at a few 2v2s now.
Most interesting 2v2 ladder game: 11/15/2013 17:01:02


Unreality 
Level 50
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Hi lolowut, sorry I'm a newbie, and don't know much about the advance mechanism. Do you mind to explain "It stalls Beelz by 1 turn both in expansion and in moving against SEA. This means the next possible time Beelz can move against you is when Gnuffone is eliminated, even if he wins first order the turn prior." in a bit more detail? Thanks in advance.

Edited 11/15/2013 17:01:30
Most interesting 2v2 ladder game: 11/15/2013 17:19:49


Kenny • apex 
Level 59
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No problem Unreality! Imagine Beelz comes to Western Australia with his big stack and Motocross is not in Indonesia. This means there's no real fear of attacking Indonesia and forcing Longhouse here to be threatened to lose his SEA bonus. Now, it wouldn't be too bad because Gnuffone was eliminated. However, if Gnuffone wasn't eliminated, Longhouse would be stuck in a position to where he has to choose: Give up SEA, or eliminate Gnuffone.

By putting Motocross in Indo, Beelz has to be more cautious about Indo. He cannot take Malaysia and expand Australia, and the reason is if Moto puts a full deploy down, Beelz loses his stack.

This is turn 6 and 7 of the game
Most interesting 2v2 ladder game: 11/15/2013 17:22:58


Unreality 
Level 50
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oh thanks! Very clear, I've got it.

Edited 11/15/2013 17:33:38
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