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Single Player Level Creation Feedback: 6/29/2016 20:00:06

Level 58
I just created my first single player map yesterday (an attempt at recreating a realistic version of the multi-front war faced by the Starks in Game of Thrones - https://www.warlight.net/SinglePlayer/Level?ID=889473). I'm pretty happy with it, and it's had some good feedback. It was fun to see the fastest completion (2 moves quicker than me) took a wildly different approach to how I played and what I was designing for, but I don't think I'll make another story-ish level with the level creation as it is currently

I had a lot of fun designing it, but it's a long level where the computation time required for each turn is something like 30s, so it took a long time to play through. I thought after the tweaks I made to it to play the second time I'd be able to publish it after completion at will, but then I found out I was forced to play it again to publish it , and any purely cosmetic changes after that (like renaming an AI or giving it a specific colour) would require replaying it again. That's kind of painful.

Would it be possible to change the publishing requirements so that you can make as many completely cosmetic changes as you like (level description, AI names, stuff like that) without the need to replay/republish the level before publishing it? And is there any way of checking to see if you've already completed it in its current functionally identical state before forcing you to play it again?
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