Connections:
1. Intuitive Connections:
- Default Distribution: Each player starts with the aircraft carrier in the corner. From there, players can figure out the attacks based on what they see.
- Colors of Jets & Subs: Russia is orange, China is bright pink, the US is bright green, the EU is bright light blue.
- Transit Points = Suits: Russia = diamonds, EU = hearts, US = clubs, China = spades. Hence, colors of jets/subs and suits function as uniforms/flags for each military.
- Command Centers: To make submarine and aerial attacks while holding the sub and jet bonuses, you must also control the territories named 'Command Center'. The command centers connect to the jets and subs; the idea is that there is a process involved: First, factories produce weapon systems (jets/subs); second, the command center plans attacks; third, you can initiate attacks by finding your military's designated suit (transit point), which leads to your military's designated color of jets and subs.
- Jets/Subs Bonus Link Locations: Right next to the command center territory is a bonus link for your military's jets and subs. The jets and subs are the next phase in your attacks. The link's location should cause players to click it, which will lead them to the next territories they can attack.
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2. Directions/Rules Regarding Connections (Written on the Map):
If none of the above is clear enough, I wrote rules for the connections on the map:
- Below/above the Command Center bonuses:
"Command Center <--> Suit Bonus Link <--> Jets/Subs"
= Now that you have the command center bonus, you can click on the suit bonus link for your respective army to determine where the transit points are located, which are connected to both your command center and your jets/subs (which are the same color as your command center bonus and can be located via their bonus link.
- "Normal Attack Range" Rules:
Ships/Subs < 1 Square
Carriers 1 Square
Jets < 2 Squares
Stealth Jets 2 Squares
The map is a checkerboard full of squares. The squares measure the range of attack in normal circumstances.
Exceptions (Hence "Normal" in Attack Ranges):
- If Territory A has a longer attack range and is near a territory with a shorter attack range, they both have the attack range of Territory A.
- Sometimes I didn't make a connection, because I thought the jet could already attack enough territories. The map is already complicated; I wanted to simplify some of it: for example, according to the attack range rules, each military's Jet #3 is capable of attacking the nearest Ship #5; but since the Jet #3 can already attack 6 enemy armies, I thought the 7th attack was superfluous and unnecessary (Sub #3 and the other Jet can attack Ship #5). The same holds true for Jet #4 and Ship #7, since the board's N-S and W-E axis are identical.
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Territory Sizes: That's a good idea.
https://www.warlight.net/Play?PreviewMap=57012
Edited 5/29/2016 09:08:34