The difference between Abandon and Airlift is that with an Abandon card I can change the value % that the abandon will work for. This means you can create an Abandon that will be a good play without making it the central goal of the template. IE: Using an abandon well won't always determine the outcome.
Airlift I can't change how much you could airlift at a given time, that's all dependent on your income. So in any template that incorporates an airlift card will have the central goal of the template to use that card well. The person who does so will win, the person who does not will lose. That's not a good game design. Would you enjoy a game of which said: Pick a door, if you pick the right door you win, if you pick the wrong door you're at a disadvantage and have probably lost.
Why aren't airlift cards considered strategic?: 5/4/2016 21:58:37
Sure, if there was some sort of limiting factor, it could be strategic. The fact that it's both an ultra-priority move AND uncapped makes it the strongest card in the game atm.
I would also surmise Airlift on LD settings would be far better than non-LD settings.
Edited 5/4/2016 22:21:45
Why aren't airlift cards considered strategic?: 5/5/2016 12:01:17
My name is anonym if you want a long term strategy where your opponent is always crushed and you dont want to give him any chance of countering you make a custom scenario in any map and eliminate your opponent first turn :P
Edited 5/5/2016 19:14:50
Why aren't airlift cards considered strategic?: 5/5/2016 12:05:26
I would also surmise Airlift on LD settings would be far better than non-LD settings.
Intriguing. This would definitely increase the value of isolated bonuses. Aside from that, it seems like the previous criticism might still apply. However, it's probably worth playing a few games to find out.