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When someone says "card piece": 10/21/2013 13:56:59


Guiguzi 
Level 58
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Welcome to my world, pig. This formulaic 1v1 template is all about pick lottery and attack/defense luck. This template does not reflect warlight skill so much as the ability to master a template that is unlike the vast majority of non-1v1 ME warlight games being played. What is the purpose of a template that reflects so little of the strategic and tactical options available?

Like I have said before, this template is like shooting free throws. With free throws, form and technique matter. The actual ability to play basketball, run up and down the court, endurance, etc. are not a part of shooting free throws.

The very idea of 1v1s is a bit odd, unless a player can control multiple armies that each have their own independent sets of orders per turn (ie, a team game within the 1v1 game mode). Since when are wars won based on the result of an isolated duel? And with rewards (reinforcement cards) for spreading oneself thin (ie, overextending)?

I have never been a fan of this template, given what Fizzer COULD do if he bothered to make something that better reflects the essence of war, given the nature of the warlight style of war gaming. The possibilities exist to make a far superior template. Fizzer is complacent with free throw shooting and is not interested in playing a real game of basketball.

Edited 10/21/2013 13:58:35
When someone says "card piece": 10/21/2013 14:08:51


professor dead piggy 
Level 59
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You dont realise that this template *is* warlight. The other games people are playing are fun little asides.

What settings are like a game of basketball?
When someone says "card piece": 10/21/2013 14:33:07


Guiguzi 
Level 58
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This template is what warlight has become, based on how Fizzer has pushed it (autogames for lazy, ladder for thoughtless) on the thoughtless many who are too lazy to experiment with game settings on their own to make, play, and insist on something better.

1v1 ME is the best of all possible worlds, if the world lacks creativity.
When someone says "card piece": 10/21/2013 14:40:29


professor dead piggy 
Level 59
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Auotgames for people who cant stand 75% luck and ladders for people who cant find decent opponents in autogames any more.

I've never played a 1v1 template that had more of a chess feel to it than strat 1v1. Its simple enough to be short and easy to understand and complex enough that someone good can beat someone bad every time, it is always different and noone good is anywhere near perfect.
When someone says "card piece": 10/21/2013 15:50:39


Widzisz • apex 
Level 61
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Warlight would be more strategically varied and challenging if players were penalised a little less in the opening 5-10 turns for choosing not to make an attack.


Capture territory each turn or die, true.

Sometimes it is really challenging to get reinforcement card as fast as (or faster than) your enemy, but I don't really like this to be honest. Mainly because when you add that to other settings, it's too much luck dependent.

Yet I don't think "reinforcement card +5" is that awful now.
I mean, it's not the first (nor 2nd or 3rd) thing I would change in the 1vs1 Strategic settings if I could.
It's somewhere in the middle of my list.

I prefer no reinforcement cards at all, but for a totally different reason.
When someone says "card piece": 10/21/2013 23:13:57


Kenny • apex 
Level 59
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I like 2-turn reinforcement cards of 1 or 2. I think those are the easiest to deal with and still retain the importance of reinforcement cards.
When someone says "card piece": 10/22/2013 04:58:44


Pushover 
Level 59
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Seriously guys, why are you not making games and tournaments with your preferred settings? Is complaining really that much fun?

(I kid, of course complaining is fun!)
When someone says "card piece": 10/22/2013 23:05:17


zach 
Level 56
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What templates do you guys prefer over 1v1 ME then?
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