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World Series of Warlight (WSOW) Season 3 Planning: 3/26/2016 19:52:48


Pushover 
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timon, if you are too lazy to search I'm sure that other people who don't know what you're talking about will also be too lazy to search. get off your ass if you want to see MA in WSOW lol.

I'll keep Turkey LD in consideration, I am still confused over where all this anti LD sentiment came from...? Though I'd like Timi to expand on what templates he thinks emphasizes pick luck too much and whether he thinks it's a template problem or a map problem.

If you're going to include local deployments and multi-attack for the sake of diversity, then what about commanders, complete fog, alternate kill ratios or no split mode?


This is a really good question!

MA has been a feature of warlight since before I started playing, and has a niche group of people who like playing it. It has recently become more popular among strategic players so I am tempted to include it.

Local Deployments is relatively new but has still been out for a while. People are still pretty split on this, but the Turkey LD template used on both the seasonal ladder and the real time ladder was a big hit with many tournaments being created on this template outside of ladders.

Commanders - Lolowut has been very outspoken about this, that commanders aren't strategic until you can customize the weight of the commander. It's also a newer feature that I haven't seen used much in strategic play.

Complete Fog - I don't view this as strategic. Can you prove me wrong with a provided template? Note that French Brawl uses a ligher fog setting.

Alternate kill ratios - I've become fond of Fast MME (known commonly as "Fast Earth") which has a higher offensive kill ratio than defensive. I've added it to the list of templates to be considered. Higher defensive kill ratio tends to be more boring and prolong games.

No split mode - this is a possibility, but I haven't seen any love for this mode outside of that one ladder season. Anyone disagree?

So in summary... I think I would like to try to strike a balance between template diversity and popularity. I don't want to use obscure templates that rewards people who have played it before over people encountering it for the first time, but I also don't want to use the same kinds of templates over and over, because the goal here is to test warlight skill over a large number of scenarios.
World Series of Warlight (WSOW) Season 3 Planning: 3/26/2016 19:58:37


Pushover 
Level 59
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Note that I am asking a lot of questions in this thread, but the community is answering very few of them...
World Series of Warlight (WSOW) Season 3 Planning: 3/26/2016 21:14:08


master of desaster 
Level 66
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pushover i meant snow mountains MA. that one is great.
World Series of Warlight (WSOW) Season 3 Planning: 3/26/2016 21:30:39


Pushover 
Level 59
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Properly added this time, but please also link a game using the template?
World Series of Warlight (WSOW) Season 3 Planning: 3/26/2016 21:37:51


master of desaster 
Level 66
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World Series of Warlight (WSOW) Season 3 Planning: 3/26/2016 22:43:23


timon92 
Level 62
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timon, if you are too lazy to search I'm sure that other people who don't know what you're talking about will also be too lazy to search. get off your ass if you want to see MA in WSOW lol.

Blitzkrieg season 2: https://www.warlight.net/MultiPlayer/Tournament?ID=2653
Blitzkrieg season 3: https://www.warlight.net/MultiPlayer/Tournament?ID=3616
Blitzkrieg season 4: http://warlight.net/MultiPlayer?TournamentID=4541
Blitzkrieg season 5: https://www.warlight.net/MultiPlayer/Tournament?ID=11374

I could not find the first season.

This one is nice as well:
https://www.warlight.net/MultiPlayer/Tournament?ID=11416

Complete Fog - I don't view this as strategic. Can you prove me wrong with a provided template? Note that French Brawl uses a ligher fog setting.

I played a tournament with complete fog and it wasn't that bad:
https://www.warlight.net/MultiPlayer/Tournament?ID=8890
World Series of Warlight (WSOW) Season 3 Planning: 3/26/2016 23:41:49

An abandoned account
Level 56
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Ok, I just played a complete fog game (based off the current 1vs1 ladder template, but with the surveillance card added) and I think there's some potential there. I just need to modify the surveillance card settings and once I've found something that I think work, I'll ask 2 players who are much better at WarLight than me so they can point out the obvious flaws in the template that I'm too stupid to spot.
World Series of Warlight (WSOW) Season 3 Planning: 3/27/2016 00:17:28

Aste
Level 55
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I am interested in playing as well.
World Series of Warlight (WSOW) Season 3 Planning: 3/27/2016 00:36:01


Beren Erchamion 
Level 64
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Battle Islands MA is good too if you want an MA template. I think having one LD and one MA is a good idea. Diversity is a good thing, since there are so many different types of game modes in Warlight.

I appreciate that you're asking for template ideas, but I think you should choose them in the end, and not put it up for a vote. You are the one running the league after all.

Regarding points, I agree that the old scoring system rewarded doing very well in one or two tournaments too much, and that it should rather reward sustained success.

(I'm in for playing, btw.)
World Series of Warlight (WSOW) Season 3 Planning: 3/27/2016 01:11:07


Timinator • apex 
Level 67
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I'll keep Turkey LD in consideration, I am still confused over where all this anti LD sentiment came from...? Though I'd like Timi to expand on what templates he thinks emphasizes pick luck too much and whether he thinks it's a template problem or a map problem.


Turkey LD has rather often a pretty dominant first pick. you can rarely get a good 2+3 to make up for losing your first pick, especially as LD usually favors clustering.
World Series of Warlight (WSOW) Season 3 Planning: 3/27/2016 01:24:02


Ox
Level 58
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@Clement If you're going to try making one, pleeeaaase not on an Earth map :(
World Series of Warlight (WSOW) Season 3 Planning: 3/27/2016 02:27:57

Penguinz25
Level 27
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I'm interested as well
World Series of Warlight (WSOW) Season 3 Planning: 3/27/2016 03:45:37

Nyq
Level 53
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I'm interested in joining this
World Series of Warlight (WSOW) Season 3 Planning: 3/27/2016 03:57:45


AWESOMEGUY 
Level 63
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I agree, BIV MA was really nice. I think MA is definitely "strategic" enough to be considered for the WSOW. All of Ruthless Bastard's Blitzkrieg templates are awesome as well.

On the subject of LD, no matter what you play it just tends to...drag. It takes a lot of time and effort, even for a small map such as Turkey, and as Timi said previously it can become a pick lottery due to the limited picking scenarios. The only LD template I played that I enjoyed was Ancient Greece II LD which is pretty unconventional as far as templates go (auto-distribution, light fog, LD).

I agree with your idea of including Fast Earth. I can't remember if Slow Earth is better, but I recall it was still a decent template. Non-default kill ratios could be a good addition.

More WR is better! Although more templates should utilize SR due it being the favored luck setting (according to Fizzer at least), so I think 2 is plenty as well.
World Series of Warlight (WSOW) Season 3 Planning: 3/27/2016 09:31:35

An abandoned account
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Ok, so I've made a complete fog template (sorry Ox, it's on MME). Could 2 players with a much better of understanding of WarLight than me try it and tell me if they think it will works, if it need more surveillance cards, or if it will never work?

https://www.warlight.net/MultiPlayer?GameID=10827888

Edited 3/27/2016 09:33:22
World Series of Warlight (WSOW) Season 3 Planning: 3/27/2016 09:50:09


Pushover 
Level 59
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Yes yes please keep the feedback coming!

Even if templates are not included in WSOW - chances are I will not be including any new templates, I prefer the ones that have withstood the test of time - feel free to experiment and start your own tournaments with them!

If most people like 6 or 7 of the 9 templates then that should be good enough, since only the top 6 will count for points anyway.

For those who think points should be changed, please suggest alternate scoring schemes? Note that season 1 and season 2 were very different and each had their own weakness. In season 1, winning was not as highly scored and a player who won 3 tournaments ended up getting outscored by a player who only won 1 and did well in the playoffs. In season 2 a player who won 2 tournaments is threatening to run away with the title by a margin larger than playoffs can make up.

Can someone either link a Slow Earth game or describe the settings? Are there other templates where kill ratios are played around with that is not on ME/MME? (to maximize diversity)

For instance if I include the usual Battle Islands template I'm tempted not to include the MA template, in favor of another map that is not used in another tournament.
World Series of Warlight (WSOW) Season 3 Planning: 3/27/2016 10:00:39


Pushover 
Level 59
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Regarding the complete fog Battle Islands that timon linked: I really like this one! The mechanics of finding out intel are fascinating, and the negative bonuses are great too. (I'd get rid of the volcanoes +11 though). Great example of a strategic complete fog template.
World Series of Warlight (WSOW) Season 3 Planning: 3/27/2016 10:51:46

talia_fr0st
Level 59
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Points System:
(1/n)*100

Trying to get maximum points:

1st: 100 (should probably be nerfed as it means a player need only win 50% + 1 of the tournaments to win overall)
2nd: 50
3rd: 34
4th: 25
5th-8th: 16 (used 6th)
9th-16th: 8 (used 12th)
17th-32nd: 4 (used 24th)
33rd-64th: 2 (used 48th)
65th-nth: 1
World Series of Warlight (WSOW) Season 3 Planning: 3/27/2016 11:00:58

talia_fr0st
Level 59
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Trying to get minimum points:

1st: 0
2nd: 12
3rd: 22
4th: 30
5th-8th: 36
9th-16th: 40
17th-nth: 42

It should be quadratic but it doesn't work out on paper.

Edited 3/27/2016 11:01:36
World Series of Warlight (WSOW) Season 3 Planning: 3/27/2016 13:37:20


Don [ Ω ]
Level 62
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Still in if re-naming is requested...:-) tnx for organizing pushover :-)
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