<< Back to General Forum | Discussion is locked - replying not allowed   Search

Posts 1 - 30 of 129   1  2  3  4  5  Next >>   
Strategies on Challenge 2: 8/30/2009 20:05:16


Ruthless 
Level 36
Report

Has anyone found some good strategies for Challenge 2?

Strategies on Challenge 2: 8/31/2009 02:01:58


Doushibag 
Level 16
Report

Yeah I figured out what to do. Works every time although you only really need to do it once.

You put your head between your legs and kiss your ass goodbye. You have no chance to survive. It's a time sink, you beat it by not playing it.

My strategy for the first one:
Don't start in Central America, surrender. Meet opposition early on, surrender. Aren't somewhat stable by turn 15, surrender. One of the two teams is obviously getting dominated and you can't handle the other by yourself, surrender. Surrounded by enemies and have less than 15 income on turn 20, surrender.

Avoid getting into unnecessary fights and stay out of the way of the weaker team. Keep the opposing teams as balanced as possible, build up defense, and expand into the stronger team.

There's so much luck involved it's silly (and annoying). Makes it less about beating it in any given attempt and more about beating it in the shortest amount of time. Which probably requires you to surrender, a lot.

Strategies on Challenge 2: 8/31/2009 02:03:36


Doushibag 
Level 16
Report

It's hard to know which team is in the lead too sometimes... attack the wrong one and you're probably screwed. The game gets lopsided very easily.
And these bastards don't talk, so unhelpful.

Strategies on Challenge 2: 8/31/2009 11:20:58


Ruthless 
Level 36
Report

I beat the first challenge in 33 turns on the first time...and it was some good luck cause i started in w russia and just slowly expanded and made sure to attack both teams equally. I did get lucky that they were attacking each other and getting in each other's bonuses. I just moved along to get scan, europe, and caucasus. The hardest part was dealing with asia, that went back and forth several times in the game while I was working on taking africa and holding off greenland. The AI's started to drop 1 on the first team, then 1 on the other team and by the time it was about turn 20 ish, one team was completely gone. Then it was just working them down by getting into their bonuses.

I wish i could chat with them and tell them to surrender cause it took me an extra 6-8 turns to take them completely out after i knew i was gonna win.

The second challenge....is quite impossible...but i guess its some feat if someone beats it.

I wish on that second challenge, we could invite a partner and try and do 2v6.

Strategies on Challenge 2: 8/31/2009 14:18:19

Guy Mannington 
Level 40
Report

the start must help, i thought level 2 was very easy? got shit kicked outta nowhere on level 3

Strategies on Challenge 2: 8/31/2009 14:20:13

Guy Mannington 
Level 40
Report

i beat level 1 in 15 turns and level 2 in 18

Strategies on Challenge 2: 8/31/2009 14:25:18

Guy Mannington 
Level 40
Report

lol i thought you were talking about levels i hadnt got to the challenges lol. i thought you were better than that!

Strategies on Challenge 2: 8/31/2009 16:35:57


Doushibag 
Level 16
Report

I beat each of the 3 levels on my first try and I wasn't particularly trying to beat them in as few turns as possible, just quickly. Did levels 1/2/3 in 7/16/33 turns respectively. When I beat challenge 1 it was in 37 turns. As far as I can tell Challenge 2 is Randy's way of asking the Warlight community if there are any deep flaws with his AI that can be heavily exploited to gain victory. Which from what I've seen is not the case. His earlier 'AI' on the test server was quite simplistic and exploitable even when it had lots more income.

The new AI does not appear to be anywhere near that dumb, although with teammates it does occasionally have trouble taking a bonus when a teammate occupies a territory in the zone. This will not help you win in challenge 2 though. The starting positions and thus AI are fairly consistent prior to contact with you. I'm not totally prepared to say it's IMPOSSIBLE, however out of curiosity I investigated a bit and will give you an idea of just how unlikely it is. I'm not totally prepared because I didn't investigate what would happen if the AI had perfectly bad luck.

After about 8 turns the AI's, which is about when you'll probably run into AI Australia, will probably have somewhere between 83 and 95 combined income, plus cards. AI Australia will come at you through East Russia and has 16 income most likely. AI China is probably landlocked with its 9 to 15 income. Your likely income at this point if you've had pretty good luck is 46 (most of the time you'll have less). If you had perfect luck and planned for it (and it's worse odds than 1 in a billion, requires taking lots of 2s with 2s without any getting killed, doing it once alone is less than 1% odds) you'd have 69 (69/278). At this point they've likely acquired somewhere of the magnitude 500 armies during the course of the game to your at most ~278 (and likely 170-195 with good to pretty good luck). I didn't bother to check what would happen if the AI had perfectly bad luck (loses max, kills least possible every time), but given that with pretty good luck you're 46/195 (or 69/278 perfect luck) to the AI with bad luck at 83/568 (income/armies deployed) you can see just how 'difficult' and 'not happening' it is.

Strategies on Challenge 2: 8/31/2009 18:16:31


Ruthless 
Level 36
Report

That was a very good breakdown of how you can get your ass kicked by the AI. I can't wait to get AI into multiplayer, that would loads of fun.

btw, levels 1/2/3 in 7/14/21 and Challenge 1 in 33.

Strategies on Challenge 2: 9/1/2009 10:28:05


Ruthless 
Level 36
Report

edit: lvl 1 is now down to 6 turns

Strategies on Challenge 2: 9/5/2009 19:49:44

Fizzer 
Level 58

Warzone Creator
Report

Note: Challenge level 2 was changed today, 9/5/2009. The discussion above relates to the "old version."

I'm curious to read everyone's feedback on the new Challenge 2 - give it a shot!

Strategies on Challenge 2: 9/6/2009 18:37:01


mor 
Level 29
Report

I became convinced the original version of challenge 2 was impossible. My last attempt to defeat it was to envelop myself inside of AI Australia, maintaining a buffer of at least 1 territory between myself and all other AI’s, and expanding with AI Australia’s expansion. This worked well until the other AI’s ran out of neutrals to feed upon, and then they began to transfer units to AI Australia rather efficiently.

I believe it is possible to win version 2 of challenge 2. Here is a unit income list from my first attempt at winning version 2. I apologize if the formatting is off.

turns -> 9 10 11 12 13 14
my income* 41 50 55 61 67 61
adjacent ai deployment* 28 43 44 63 55 63
total ai income** 85 95 91 91 95 95

turns -> 15 16 17 18 19 20
my income 61 67 70 59 74 76
adjacent ai deployment 55 64 54 57 61 72
total ai income 92 92 92 91 95 90

turns -> 21 22 23
my income 70 79 64
adjacent ai deployment 79 73 60
total ai income 103 99 103

  • includes reinforcement cards
    ** does not include reinforcement cards

I abandoned Svalbard S on turn 9 with 5 units. On turn 19 it was taken by a force of 40. I recaptured Svalbard S on turn 21, but Norway S held 163 enemy units, and I could not stop this force. My cumulative luck was -8 on turn 23, and one AI had a lower cumulative luck of -12. For all but the last two turns I had the lowest cumulative luck.

At turn 17 the AI’s still have territory disputes in East Russia, West China, South America, and Europe. By turn 20 all of these are resolved.
AI 1, which starts in Malaysia S, gains all reinforcement cards.
AI 3, which starts in Eastern Kazakhstan S, can be blocked by the abandon in Svalbard S.
AI 4, which starts in Shanghai S, does not make it out of East China S.
AI 6, which starts in Anadyr S, can be kept at an income of 5.

happy hunting

Strategies on Challenge 2: 9/7/2009 20:49:16

Fizzer 
Level 58

Warzone Creator
Report

haha, I like your strategy for getting inside the AI. It does prefer to expand as long as it still sees neutral bonuses to expand to.

Strategies on Challenge 2: 9/9/2009 16:36:07

Guy Mannington 
Level 40
Report

Im about to give up on level 2 lol.But then again i was about to give up on level one then i beat it in 32 turns (pretty easily).

Strategies on Challenge 2: 9/12/2009 16:03:33


Doushibag 
Level 16
Report

I'm not sure version 2 is possible either, but I haven't given up trying yet. On my last attempt (~5th real attempt) my income maxed at 77 (without card) on turn 17. The AI had a total of 101 (+2 card pieces) income that turn. I failed to abandon Svalbard S this game. But I did manage to kill AI Africa. I died on turn 35. My cumulative luck on turn 15 was -7.8, the same as AI 1's (Indonesia). So we tied for lowest at that point. The next lowest was AI 2 (Africa) at -1.6. The highest on turn 15 was AI 3 (Caucasus) at 2.9. On turn 15 the AIs had 382 more armies than me. 83 more on turn 5 and 228 more on turn 10.

Anyone else done any better?

Strategies on Challenge 2: 9/13/2009 15:48:29


Doushibag 
Level 16
Report

Beta phase 10.1:
"Challenge 2 tweaked again: One fewer AI, adjusted starts and abandon card multipler increased slightly."
Guess we're on to version 3 already.

Strategies on Challenge 2: 9/13/2009 15:58:06


Doushibag 
Level 16
Report

Specific changes:
One less army on each starting spot at beginning
Abandon card increased to 500% from 400%
AI Indonesia (formerly AI 1) removed
AI Caucasus starting position moved from Eastern Kazakhstan to Georgia
AI Caucasus is now AI 1 and uses the reinforcement cards

Strategies on Challenge 2: 9/13/2009 16:53:10


Doushibag 
Level 16
Report

Are you just going to keep changing it every time no one beats it within a week?

Strategies on Challenge 2: 9/13/2009 16:59:10

Fizzer 
Level 58

Warzone Creator
Report

I have no plans to change it any further now. This latest version has been tested much more than the previous two were, and I'm much happier with its level of difficulty. I'll continue to monitor it to see if it needs to be tweaked further, however it won't change anytime soon.

Your list of specific changes is accurate.

Strategies on Challenge 2: 9/13/2009 17:08:56

El Bennion
Level 2
Report

I've tried out the previous ones and they have seemed impossible. I just gave this one a first try and I think this may be realistic now. Of course I'll have to play around with it a bit more.

Does the AI ever use Abandon cards, by the way? I haven't seen it yet.

Strategies on Challenge 2: 9/13/2009 17:31:28

Fizzer 
Level 58

Warzone Creator
Report

No, the AI currently does not know how to use abandon cards.

Strategies on Challenge 2: 9/16/2009 15:24:02


Barney Stinson 
Level 3
Report

hmm ive tried challenge two so many times, and ive come to the conclusion its impossible as long as the computer gets 3x as many reinforcement cards as i do. the best ive done was when i was making like 80 armis a turn.

Strategies on Challenge 2: 9/18/2009 05:05:13


mor 
Level 29
Report

On the sixth day of the third age, it was shown that the tyranny of the five southern nations could be broken.

Beware of the Parthian upon the white horse, luring and striking from afar.
Shun the Brigand upon the red horse, spreading strife and discord.
Guard against the Emperor upon the black horse, enacting law and levy.
Know of the Rider upon the pale horse, with injury, hunger, and illness he comes for us all.

Strategies on Challenge 2: 9/18/2009 11:27:21

Fizzer 
Level 58

Warzone Creator
Report

Congratulations mor! You're the first one to beat it.

And right above your post is someone calling it impossible. You sure showed him :)

Strategies on Challenge 2: 9/19/2009 09:27:41


Doushibag 
Level 16
Report

On the second day of the third age, it was shown that the vowels of the five great alpha-bits could be eaten.

Court the U's upon the white milk, they're magically delicious.
Embrace the O's upon the red cheeries, it's a honey of an O.
Abandon E's against the dark raisin, kid tested, mother approved.
Forget the A's upon the pale bowl, you'll forget the fiber.
Savor the I's hidden in white, they're grrreat!

Strategies on Challenge 2: 9/19/2009 13:17:26


Gaia 
Level 25
Report

Congrats to both Doushi and Mor! I have not tried the revised challenge 2 yet, but heard rumors the white horse-riding Parthians and particularly the red cheerie-riding O's were nearly impossible to beat. Fantastically done!

Strategies on Challenge 2: 10/25/2009 20:31:11


Doushibag 
Level 16
Report

I see in the change logs you tweaked challenge 2 again (easier). Are the people who were able to beat version 3 going to get any visible recognition on the single player section compared with those beating version 4 (or later..)? How many people were able to beat version 3 before you changed it?

Strategies on Challenge 2: 10/25/2009 21:44:50

Fizzer 
Level 58

Warzone Creator
Report

Yes, this post will be visible for the rest of time and will stand as visual recognition. Let it be known henceforth that mor and Dousibag beat Challenge 2 with each of the three starting territories initially starting with 5 armies. (they now start with slightly more, making the challenge a tad easier.)

Strategies on Challenge 2: 11/6/2009 21:53:23


Gaia 
Level 25
Report

How about making a new Challenge 2 with the difficulty level right in between the current Challenge 1 difficulty level, and the previous Challenge 2 difficulty that both mor and Doushibag beat. Then we could keep the older Challenge 2 and rename it something like "Challenge 3" or perhaps something more interesting like: "Challenge for the Exceptionally Gifted" or "The Insanity Challenge"

It seems that there's enough difference in between those two levels to warrant another one, and it would be nice to keep the more difficult Challenge 2 version that mor and Doushi beat. I only tried it a couple times but knowing it is beatable is worth keeping it and I would like to try it again at some point....

Strategies on Challenge 2: 12/2/2009 23:16:34


mor 
Level 29
Report

I desired Randy to reinstate challenge 2 version 3, but I did not want to voice my opinion without seeing if version 4 was a better game, and I never got around to attempting it. Once Elucidar was victorious at version 4, I knew version 3 was most likely gone for good. My interest as to the difficulty difference between the two versions was perked, however, and so I replayed challenge 2.

Version 4 is much easier than version 3, but this is a good thing. Now I cannot talk for Doushibag, who holds the record for version 3 at 33 turns, but I found version 3 a painful exercise of endurance. It probably took me 5-6 hours of playing version 3 before I beat it. It took multiple restarts and I found I needed to take breaks every hour or so, to let my mind refresh, so that I would not make a large mistake.

Version 4 is much better, if you understand the tactics to use against the AI's, and turn number is not of paramount imoportance to you, you probably only need to restart once or twice. This reduces the time commitment to less than two hours. Those few extra units at the beginning let the game be less about luck and restarting the game, and more about strategy. Version 4 is also still suitably difficult, that a player's victory over it stands as a testament to their skill.

Elucidar, I congratulate you on your victory over challenge 2.

Posts 1 - 30 of 129   1  2  3  4  5  Next >>   
Discussion is locked - replying not allowed