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Diplomacy Rules (Suggestions Wanted): 11/15/2015 06:07:40


Arsteel
Level 46
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I wanted a Complete Set of Diplomacy rules made. So I made one. I am looking for CONSTRUCTIVE CRITICISM, AKA give me reasons for what you are saying, not just ¨that is stupid¨ or ¨change this to that¨.

Diplomacy Rules
READ THE WHOLE THING
(Game Specific Specifications here)
The Rules CANNOT be changed after the game starts.

NOTICE: Any agreements must be agreed to by both parties before they go into effect.

Declaring Full War
You, or your alliance if you are in one, declare war targeting a player, or if that player is in an alliance, their alliance. You declare war when you take a turn on a turn, wait the next turn, then war ensues. Any war MUST be stated in PUBLIC chat. You cannot declare war on the first turn.

Joining a War as a 3rd Party
You can join a War as a 3rd party (AKA Free For All War). It puts you/your alliance as another faction in the war. All normal steps for declaring a Full War are required.

Making a War Separate from your Alliance
You may make a personal war with another target. Receiving help from your alliance is not allowed unless a Full War is separately declared.

War for Objectives
You may start a war for something, be it a bonus or a single territory, or multiple. Once the war is over players either declare peace, or keep fighting ONLY over the objective. Players at war for Objectives may declare Full War with each other.

Surrendering
Surrendering a War with Objectives means that you transfer all units possible out of the objective and state on public chat that you surrender the objective, and peace ensues immediately. That player then takes the previously fought over Objective.


Ending War
War ends with a statement agreed to by ALL parties involved. This may include a demand to remove all armies possible from an area as a ¨Peace Offering¨, or anything else agreed upon. After Ending War the Involved parties cannot Declare War on or attack each other (except to fulfill the Contract) for 5 turns AFTER the turn the war is ended.


Alliance
Alliances are the banding of 2 or more players in a full agreement of cooperation. Alliances go into effect immediately after the declaration of agreement of both parties. They cannot attack each other without PUBLIC permission to take a territory. They come to agreements via democracy if there are more than 2 players involved. This can be done by public or private chat. After a statement is made by the Head of the Alliance in public chat, (if this was not voted upon by every member, then excluded make a complaint now) it passes from them to the other party(ies), which each comes to a conclusion of Yes or No to the stated terms. A single alliance can NEVER consist of a number of players equal to or greater than half the current number of players. (should this be no greater than ¼ of players?) Each Alliance MUST have a distinct name.


Leaving/Breaking/Removing Players from an Alliance
By a Democratic Vote, an Alliance may remove a player from an alliance. Breaking (disbanding) an Alliance requires an agreement from everyone in the Alliance. A player may leave an alliance at any time. If the current number of players drops and the Alliance is breaking the Number of Players in an Alliance rule, then as soon as possible a player(s) must be voted out of the alliance.

Head of the Alliance
The Head of the Alliance (Name of the Alliance) is a status that is reached through Democratic vote. Who it is must be stated in PUBLIC chat. The Head breaks ties in votes, and makes all public statements for an alliance. A majority vote must be made to have another election for it.

Public Enemy of an Alliance
Breaking the PERSONAL rules of an alliance allows the Head to state in PUBLIC chat that that person is a Public Enemy to ALL members of the alliance.


Booting
If/When a player is booted, any players in their alliance may claim a piece of the territory that player owned. All claims must be public, must be respected, and no players that weren´t that players allies can take that land. Claims may be debated among alliances, and a fair (and as equal as reasonable) conclusion must be come to.


Public Enemy
ONLY I can declare Public Enemies (PE). You will be named PE if they break any of the above rules. The PE is INSTANTLY at war with ALL other players. Assisting this player (all disputes are solved by me) will result in also being named PE. PE´s are removed from any alliance they are in, all peace treaties are ended that they were in. If an agreement was come to without being posted on public chat was broken, involved players cannot be called PE. If a territory was neutral and two players attacked it in the same turn, then there is no PE created.

Any thoughts? Holes,contradictions, problems?
Diplomacy Rules (Suggestions Wanted): 11/15/2015 06:52:14


Fleecemaster 
Level 59
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that is stupid
Diplomacy Rules (Suggestions Wanted): 11/15/2015 07:05:41


Vormulak
Level 53
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tl:dr
Diplomacy Rules (Suggestions Wanted): 11/15/2015 13:53:29


Arsteel
Level 46
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Vormulak, yeah, I wasn´t thinking about that. I will shorten it drastically.
Diplomacy Rules (Suggestions Wanted): 11/15/2015 14:09:38


Vormulak
Level 53
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k thanks I might read it in that case
Diplomacy Rules (Suggestions Wanted): 11/15/2015 14:15:19


marcus123
Level 49
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It'll be great if the rules is placed in the Warlight wiki, so that anyone could refer to it easily and hosts could link to the rules without placing a chunk of text which most would not read. I've no opinion on the rules but most importantly, the rules must be universal.
Diplomacy Rules (Suggestions Wanted): 11/15/2015 14:18:52


OxTheAutist 
Level 58
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It would be cool if a universal diplomacy blacklist existed. We would get as many regular hosts to refer to the list, and blacklist all players that break one of the generally accepted diplomacy rules. It would make the blacklist function a lot more efficient.
Diplomacy Rules (Suggestions Wanted): 11/16/2015 03:08:24


Arsteel
Level 46
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Marcus, that was more along the lines I was going for, but It would be hard to make sure everyone new there were official rules.
Diplomacy Rules (Suggestions Wanted): 11/16/2015 03:09:33


Arsteel
Level 46
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I removed a lot of the unnecessary stuff. Its only like 1 page instead of 2.

¨In Some Games¨ at the bottom

Diplomacy Rules
(Game Specific Specifications here)
The Rules CANNOT be changed after the game starts.

NOTICE: Any proposals must be agreed to by both parties before they go into effect.
NOTICE: Any part of this is easily adjustable from game to game. Simply state above what you want to change.

Declaring Full War
You, or your alliance if you are in one, declare war targeting a player, or if that player is in an alliance, their alliance. You declare war on turn X and can attack on turn X+1. Any war MUST be stated in PUBLIC chat. You cannot declare war on the first turn.

Joining a War as a 3rd Party
You can join a War as a 3rd party (AKA Free For All War). It puts you/your alliance as another faction in the war. All normal steps for declaring a Full War are required.

War for Objectives
You may start a war for something, be it a bonus or a single territory, or multiple. Once the war is over players either declare peace, or keep fighting ONLY over the objective. Players at war for Objectives may declare Full War with each other.

Personal War
You can declare war separately from your Alliance. Members of your alliance cannot be involved in this war without Declaring Full War as well.

Surrendering
Surrendering a War with Objectives means that you transfer all units possible out of the objective and state on public chat that you surrender the objective, and peace ensues immediately.

Ending War
War ends with a statement agreed to by ALL parties involved. This may include a demands as a ¨Peace Offering¨. After Ending War the Involved parties cannot Declare War on or attack each other for 5 turns.

Alliance
A single alliance can NEVER consist of a number of players equal to or greater than half the current number of players. (should this be no greater than ¼ of players?) Each Alliance MUST have a distinct name. Alliances require a majority vote to Declare War.

Leaving/Removing Players from an Alliance
By a Vote, an Alliance may remove a player from an alliance. A player may leave an alliance at any time. If the current number of players drops and the Alliance is breaking the Number of Players in an Alliance rule, then as soon as possible a player(s) must be voted out of the alliance.

Head of the Alliance
Who it is must be stated in PUBLIC chat. The Head makes all public statements (Declare War, New Alliance Members, etc.), for an alliance.

Booting
If/When a player is booted, any players in their alliance may claim a piece of the territory that player owned. All claims must be respected, and no players that weren´t that players allies can take that land. Claims may be debated among their Alliance. No allies=FFA.

Public Enemy
ONLY I can declare Public Enemies (PE). You will be named PE if you break any of the above rules. The PE is INSTANTLY at war with ALL other players. Assisting this player will result in also being named PE. If a territory was neutral and two players attacked it in the same turn, then there is no PE created. Any disputes will be solved by me.


In Some Games


Chat Etiquette
Spamming or being excessively rude will result in being named PE

Slow Play
Consistent slow play will get you named PE or Booted after being given a warning.

Public enemies can be unnamed public enemy by the person wronged

Edited 11/21/2015 06:27:16
Diplomacy Rules (Suggestions Wanted): 11/16/2015 03:51:59

[wolf]japan77
Level 57
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Congrats, this is a good idea. However, certain people play with different rules.

I've played a game where if you failed at RPing a turn, you were PE for the turn, amongst other weird rules. As such, this standard rule group would only apply to a majority of Diplo games, not all of them.
Diplomacy Rules (Suggestions Wanted): 11/16/2015 04:10:01


Arsteel
Level 46
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Japan, I actually (at the top) made a part that said specific rules for this game in ¨()¨. Essentially, you only have to state what the changes to the standard rules are. Can you think of anything I´m missing? And yes, serious RP diplos are hillarious. I´m in one where you use google translate to switch your chat to another language.
Diplomacy Rules (Suggestions Wanted): 11/16/2015 04:43:12


Arsteel
Level 46
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Another big thing I was noticing by reading other players diplo rules is that I need rules about declaring war separate from your alliance, and that an alliance needs a majority vote to declare war on a player.

EDIT: Also, it needs something about Spamming in chat, not having to honor things made in private chat, something about being excessively rude in chat, (probably just a chat etiquette section) and purposefully slow play to drag the game out.

Edited 11/16/2015 04:51:00
Diplomacy Rules (Suggestions Wanted): 11/16/2015 04:47:45


Vormulak
Level 53
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seems good
Diplomacy Rules (Suggestions Wanted): 11/16/2015 04:52:02


Arsteel
Level 46
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Out of pure curiousity, has anyone actually read the whole thing?
Diplomacy Rules (Suggestions Wanted): 11/16/2015 04:53:10

[wolf]japan77
Level 57
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No, I read the Summarized section, and as such missed that point that you pointed out to me.
Diplomacy Rules (Suggestions Wanted): 11/16/2015 05:01:12


Arsteel
Level 46
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Summarized section?
Diplomacy Rules (Suggestions Wanted): 11/16/2015 05:02:50


Diplomatic Immunity 
Level 54
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For those of you who like diplos in Warlight, you should try Supremacy 1914. It's very similar to WL diplos.
Diplomacy Rules (Suggestions Wanted): 11/16/2015 05:37:14


John Smith
Level 58
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I occasionally play diplos, but both your lists seemed okay.

And yes, I read the whole thing for both posts.

Edited 11/17/2015 02:28:47
Diplomacy Rules (Suggestions Wanted): 11/16/2015 07:07:01


Arsteel
Level 46
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(Under Declaring Full War) Personal War
You can declare war separately from your Alliance. Members of your alliance cannot be involved in this war without Declaring Full War as well.

(New Division) Chat Etiquette
Being excessively rude will name you PE.

(change in Alliance)
Alliances need majority votes to Declare War.

(New Topic) Slow Play
Consistent slow play will get you named PE after being given a warning.

Edited 11/16/2015 07:12:03
Diplomacy Rules (Suggestions Wanted): 11/17/2015 00:21:29


Arsteel
Level 46
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I have a 8 player diplomacy game set up with these rules.
Diplomacy Rules (Suggestions Wanted): 11/17/2015 02:16:29


LoaTBaC
Level 50
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I like this rule set. I may consider using this in the future as it clears up any grey areas in normal diplo rules.
Diplomacy Rules (Suggestions Wanted): 11/17/2015 02:26:47


OnlyThePie
Level 53
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I generally in find I have my own ruleset that I employ in all games, but this is an excellent concept. Mine is as follows:
1. You must declare war to attack, do so a turn in advance (declare turn X, send orders turn Y)
2. Alliances are allowed and unlimited, but must be declared in public chat
3. Don't troll, spam, or be annoying or obnoxious in general
4. Please Roleplay (Optional but strongly advised)
5. Failure to follow the rules will make you PE, PE's can be attacked by any and all players without declaration, and non-PE players should do so, though they are not required to.
Diplomacy Rules (Suggestions Wanted): 11/17/2015 03:04:41


Arsteel
Level 46
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OnlythePie, the purpose was more or less what LoaTBaC said. I wanted something to clear up a lot of grey areas. People always talk about the ¨General Rules¨, but they don´t actually exist. I´m thinking about a final change or two to the list. Should I keep the PE section where it is, allow a vote to make someone not PE anymore, and/or make it so PEs are declared by a majority vote?
Diplomacy Rules (Suggestions Wanted): 11/17/2015 03:07:37


Another
Level 47
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Interesting.

Edited 11/17/2015 03:16:30
Diplomacy Rules (Suggestions Wanted): 11/17/2015 03:16:55


Arsteel
Level 46
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I also saw one with a rule that said although the declarer of war had to wait, the defender didn´t.

Edited 11/17/2015 03:31:05
Diplomacy Rules (Suggestions Wanted): 11/17/2015 03:34:08


Arsteel
Level 46
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My big thing to do with this is to try and make it onto the Warlight wiki so there is an actually official rule set. However, I need general public agreement before hand. This will help prevent grey areas, grumpy people, and still leaves room for personal game changes (at the very top in ¨()¨). People could just set up a link to the rules.
Diplomacy Rules (Suggestions Wanted): 11/17/2015 03:37:24


Another
Level 47
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I disagree with some of these rules, so they do not receive my approval, plus it seems rather bad to have a single set of rules.
Diplomacy Rules (Suggestions Wanted): 11/17/2015 03:43:19


Arsteel
Level 46
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Which ones do you think are wrong,

do you think most of them are agreeable,

and did you notice the part where it is so you only put adjustments to standard set of rules? That allows you to do your stuff with ASOIAF maps, and other personal preferences.

This is partly to recognize the fact that a lot of games just say ¨Normal Diplo Rules¨ the end. Confusing to new players, and some people do have different ideas to what the standard set is. This is what people seem to use the most. The most changed one is the waiting for War to start one. That could be personalized.
Diplomacy Rules (Suggestions Wanted): 11/17/2015 03:44:13


Another
Level 47
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Thank you for clarification. The stuff I dislike is the turn protocol on wars. Aso, I'm sorry about the Normal Diplo rules thing, I feel I started it, with a diplo I made on summer in the northern hemisphere.

Edited 11/17/2015 03:51:06
Diplomacy Rules (Suggestions Wanted): 11/17/2015 04:22:20


Arsteel
Level 46
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I think I will make a notice by the Declaring War part that this is easily adjustable from game to game.
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