Fixed would be: The game would pick either 16, 25, 50, 75 % of luck
Dynamic would be: range 16-75 % of luck
I would go for dynamic during single games.
Well it is logical that every option, function you give to players could be misinterpreted or abused!
Well, when i wrote it i expected at least a few high-level/elite-players to get excited,
but i haven't seen them yet.
But with the general player-base i meant rather new players who do not yet understand every part of the game. We all start out like these, and to any online game it is important to keep them interested, adding too many (unneeded) functions will confuse some of those players and hurt the WL-community in the longer term.(I'm realy talking from a design-perspective,
i expect Fizzer to have more-or-less the same opinion)
I know Fizzer holds it in high regard, but that does not mean it is perfect.
It's the best we have to measure the general consensus/opinions of players.
Only then there is a point to make Uservoice once an idea has support.
It also gives you time to improve the idea before going on UV.