Just wanted to put this out there if anyone likes this idea.
Would it be worth it to have a game where the fog state rotates (or moves like in real life). One turn it is extreme fog (foggy day) and another day it clears up and everyone can see for one turn. Another day could be a slew of Recon cards spots (spotty day). It would be on a randomizer so you wouldn't know what type you got. You could also set a default fog level so that you can have a base to go off of.
I'm actually going to be the voice of dissent and suggest that I don't like the idea, mainly because it's going to be very similar to just playing with No Fog. Anytime No Fog is randomly selected, you are going to get a snapshot of the map that will give you a full impression of everything that's going on, long enough to last you until No Fog again gets randomly selected.
That's not necessarily a bad thing, I just want to point out that rotating fog is almost essentially the same as playing a game with no fog, at least to people who are willing to give a cursory review of the history. I don't think I would personally enjoy a game like this, mainly because I really dislike no fog and I think this would be too close to it for my liking.
imho, i would prefer it to be like 5-10 turns of normal fog, *or w/e the default is* then 1 turn of a random different type *possibly a choice of different types* mayhaps even including the default *aka, a chance for it not to happen*
for those that like more structured games, i could see this being a dislike.. but it'd be similar to random card gathering so you can't plan upon it to say.. but when you get F'd.. everyone does, so it evens out some :)
It's similar to random card gathering yeah, but I think it's worse to some extent. I'm thinking purely from a FFA standpoint (team games are another story). In FFAs showing off parts of the map or the whole map benefits some players and significantly hurts other players. I disagree that it's an "Everyone gets F'd" situation. Mostly just a "player who is winning gets F'd" situation, which is largely the reason I hate FFAs anyway, because to win, you have to purposely play poorly in order to prevent people from ganging on you.
Obviously, this is just my own personal opinion and I'm a grumpy old man when it comes to FFA games anyway, but I thought I'd throw some potential downsides into the mix. Food for thought, and maybe room to improve on the idea.
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