Combat Basics: Difference between revisions
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The '''attack system''' is very simple. Each army that attacks has a 60% chance at killing one defending army. If all of the defending armies are killed, the territory is captured and all the attacking armies move to occupy the destination territory. | The '''attack system''' is very simple. Each army that attacks has a 60% chance at killing one defending army. If all of the defending armies are killed, the territory is captured and all the attacking armies move to occupy the destination territory. | ||
For example, if you attack with 10, you will kill, on average, 6 armies. This is why you generally want to attack with at least | For example, if you attack with 10, you will kill, on average, 6 armies. This is why you generally want to attack with at least twice as many armies as the defender has. | ||
Defenders also get an opportunity to kill attacking armies. Each defending army has a 70% chance at killing one of the attacking armies. The defender's kill roll does not impact whether or not the territory is captured. | Defenders also get an opportunity to kill attacking armies. Each defending army has a 70% chance at killing one of the attacking armies. The defender's kill roll does not impact whether or not the territory is captured. | ||
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http://blog.warlight.net/Images/BinomialDistribution.png | http://blog.warlight.net/Images/BinomialDistribution.png | ||
We can see that the most likely number of armies that will be killed by 100 attacking armies is 60, which will happen about 8% of the time. 75% of the time | We can see that the most likely number of armies that will be killed by 100 attacking armies is 60, which will happen about 8% of the time. The number killed will be between 5 and 65 armies 75% of the time. | ||
==Luck Modifier== | ==Luck Modifier== | ||
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==Overridden kill rates== | ==Overridden kill rates== | ||
The default [[offense and defense kill rates]] are 60% and 70%, but these can be | The default [[offense and defense kill rates]] are 60% and 70%, but these can be changed by game creators. Therefore, for multi-player games, it's a good idea to check the settings on your game to be sure. | ||
==See Also== | ==See Also== |
Revision as of 18:38, 5 August 2012
The attack system is very simple. Each army that attacks has a 60% chance at killing one defending army. If all of the defending armies are killed, the territory is captured and all the attacking armies move to occupy the destination territory.
For example, if you attack with 10, you will kill, on average, 6 armies. This is why you generally want to attack with at least twice as many armies as the defender has.
Defenders also get an opportunity to kill attacking armies. Each defending army has a 70% chance at killing one of the attacking armies. The defender's kill roll does not impact whether or not the territory is captured.
Generally, you always want to have overwhelming numbers in every battle you participate in. Clearly, however, this isn't always possible, so you must pick and choose your fights to make the most effective use of your armies.
Examples
Animation Example
In the animation shown in the upper-right right, 7 armies are shown attacking a territory defended by 4 armies. Note the left territory had 8 armies to start with, but it can only attack with 7 since one army must remain on all territories.
Each of the 7 attacking armies has a 60% chance at killing one defending army. Each of the 4 defending armies has a 70% chance at killing one of the attacking armies.
In this case, the attackers killed 4 and the defenders killed 3 (represented by the four checkmarks on the left and the three checkmarks on the right). Since all of the defending armies died, the territory is captured by the attacker. 7 armies were attacking, and 3 were killed by the defenders, leaving 4 to occupy the newly captured territory.
Another example
Let's say that 15 armies attack a territory that has 6 armies.
The attacking 15 armies could have killed between 0 and 15, but on average they will kill 9 (60% of 15). Let's say they kill 9 armies.
The defenders could kill between 0 and 6 of the attacking 15 armies, but on average they will kill 4 or 5 (70% of 6). Let's say they kill 5 armies.
5 of the attacking armies die and all 6 of the defending armies die. Since all the defenders died, the remaining 10 attacking armies take control of the defending territory.
Failed attack example
Let's say that 25 armies attack a territory that has 20 armies.
The attacking 25 armies could have killed between 0 and 25, but on average they will kill 15 (60% of 25). Let's say they kill 15 armies.
The defenders could kill between 0 and 20 of the attacking 25 armies, but on average they will kill 14 (70% of 20). Let's say they also kill 15 armies.
15 of the attacking armies die and 15 of the defending armies die. Since 5 defenders lived, the territory is not captured. The remaining 10 attacking armies retreat back to their territory of origin.
Analyze Graphs
Within the game, WarLight supplies Analyze Graphs. These provide an easy way to understand the odds of any attack succeeding without needing to understand all of the math presented on this page.
Analysis
Calculating how many armies will be killed can be done with the binomial probability formula. If we run this formula on 100 attacking armies, we get a bell curve like this:
We can see that the most likely number of armies that will be killed by 100 attacking armies is 60, which will happen about 8% of the time. The number killed will be between 5 and 65 armies 75% of the time.
Luck Modifier
The calculations on this page assume that the game's luck modifier is set to 100%. Most games use a lower value, which reduces the amount that randomness affects the game. To see how the this changes the calculations, see the Luck Modifier Page.
Overridden kill rates
The default offense and defense kill rates are 60% and 70%, but these can be changed by game creators. Therefore, for multi-player games, it's a good idea to check the settings on your game to be sure.