Clan Wars

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Clan Wars are clan-based competitions within Warzone. You can find its details in the mobile app by selecting Clan Wars from the upper right menu, or on the website under the Community tab.

To participate, you must first be in a clan. If you need a clan, select "Join a clan" from the upper right menu.


Timeslots

To participate in the clan war, come to this page during an active timeslot. Timeslots happen at regular intervals each day.

When a timeslot is active, you can get a real-time game on a template of your choosing against an opposing clan. Do your best to win! You can only join one clan war game per day.

The timeslot will list out one or more template options. The number of template options is dynamic based on the historic demand for that particular timeslot.

The Clan War will attempt to make as many games as possible among the players who queued for each template. It will never match clan mates against each other. If someone isn't able to get a game, such as if an odd number of players register for a template, that player will get a free win. However, to prevent abuse, free wins are never awarded to players if at least one of their clanmates got a game on that template.

Team Templates

When playing a team templates, for example Strategic 2v2, each winning player counts as one clan war win, so one game can result in multiple wins.

Different clans are never mixed within one team. Therefore, it's important when queuing for a team template that you make sure enough people from your clan queue to make a team. If you queue alone to a team template, you won't get a game and won't get a free win. You will, however, be able to queue for the next timeslot.

Clan War Map

In addition to having a leaderboard, Clan War season progress is visualized by having a giant map. Clans who win games are rewarded by getting a territory on the Clan War Map in their color. Subsequent territories a clan earns will be placed nearest to their first one, so clans will expand out in a circle over time. The season ends at the end of a day (in GMT timezone) in which the map filled up.

While the exact territories and bonuses don’t have any strategic meaning, the map helps visualize how well clans are doing compared to others by seeing how big their circle is. It also makes it easier to visualize how much time is left in the season simply by how filled the map is.

Since clans are expanding outwards as circles, if they bump into another clan it will create visually interesting patterns, which will help visualize how the Clan War went for each clan. If a clan has a lot of success early, they might have a big uninterrupted circle, whereas if a clan had success late in the Clan War, their territories might be more scattered as they filled in gaps around the map.

Rewards

All players who contributed in a Clan War are given a free Warzone Idle cache at the end of the season. The cache size goes up based on the number of points your clan got.

Note that you participated in the clan war if you played at least one clan war game, regardless of whether you win or not. Rewards are given to contributors, who are players that won at least one clan war game during the season.

In designing Clan Wars, a lot of effort was put into making sure that it’s fun for everyone who participates. In a traditional ladder, Fizzer feels it’s a lot of fun for the top 10%, who are competing for a high rank, but pretty bland for the majority. For players in the bottom half, their rank more has to do with how many participants there are instead of their actions.

To accomplish this, Clan War rewards are divided into two categories:

  • Rewards for achieving a high rank;
  • Rewards for conquering a certain number of wins.

While only the best strategic minds will qualify for the high-rank rewards, the number-of-territory rewards should be achievable by clans of all skill levels. For example:

Rank rewards:

  • 1st place: 5,000 coins distributed evenly among all contributors, a rare artifact, 1 of every Idle power
  • 2nd place: 3,000 coins distributed evenly among all contributors, a rare artifact, 1 multi-level power
  • 3rd-5th place: 1,000 coins distributed evenly among all contributors, two uncommon artifacts, 2 time warp powers
  • 6th-9th place: 400 coins distributed evenly among all contributors, one uncommon artifact, 1 free cache power
  • 10th-20th place: one uncommon artifact, 1 Free Cache Power

Win rewards: (edit: effects last for three weeks)

  • Alloys sell for 10% more
  • Mercenaries are 10% cheaper
  • Items sell for 10% more
  • 30% faster artifact cooldown
  • Challenge level army camps give 40% more armies
  • 10% more armies from caches
  • 20% faster dig times
  • 15% more AP from levels
  • Battle attacks against you reduced by 20%

In addition to these rewards, all players who contribute to a Clan War season will get a free Idle cache at the end of the season. The size of the cache goes up based on the number of territories your clan conquers.

Note that active-Idle effects are mutually exclusive with Ladder rewards. For example, if you have "Reduced artifact dig times by 30%" from the ladders and a 20% reduction from Clan Wars, you'll get the better of the two, not both.

End-of-day Processing

At midnight GMT, clan wars processes the previous day’s worth of games. During this end-of-day processing, several things happen:

  • Rewards are given out, based on the number of wins each clan got. See the rewards screen for details.
  • Each clan’s win strength is calculated (see below)
  • Each clan’s points are calculated. Points = number of wins * win strength
  • Territories on the clan war map are awarded based on the number of points scored
  • If all territories on the map are conquered, the season ends and a new season begins

You’ll be able to see which day each clan war game finished in, as the new UI shows off in a clan’s games where the day ended with all the details about the calculations that went into that day.

Win Strength

All clans, regardless of size, can earn up to a theoretical 25 points each day.

Here’s how the win strength is calculated for a single day:

  • For a clan with 25 or fewer players, the win strength will always be 100%, meaning each win will always be worth 1 point.
  • For a clan with 25-50 players, where 25 or fewer players participate in clan wars in a day, the win strength will always be 100%.
  • For a clan with 25-50 players, where more than 25 players participate in a day, the win strength will be calculated as: 25 / NumberOfParticipators
  • For a legacy uncapped clan with more than 50 players, where (ClanSize – 25) or fewer players participate in a day, win strength is calculated as 25 / (ClanSize – 25). This means that they want (ClanSize – 25) players in their clan to compete to achieve the maximum daily score of 25.

Estimated points

The official win strength of each clan won’t be known until the end-of-day processing. However, to help show more accurate rankings, the clan wars ranking page will estimate the current day’s win strength and points and add these points into their displayed total. This prevents having to wait until the end of the day to see where your clan stands.

Clicking into a clan’s page will make it clear how many points its showing are real and how many are part of the estimate.