Advanced Diplomacy Mod
The Advanced Diplomacy Mod was created by user dabo1
Report any crashes to dabo1.
Every player starts at peace with each other. There are 3 levels of peace status between players:
- allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)
- at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.
- at war (the default status of Warzone)
Unlike regular diplo games, attacks while allied/at peace DO NOT count as war declarations.
Basic features
- Declare war (if allied or at peace). Will take 1 turn.
- Offer peace for X turns(if at war). This is effectively a cease fire, unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod.
- Offer alliance (if at peace). Can be accepted the same turn.
- Cancel the alliance (if allied). Will take effect the next turn.
- Pending requests: see a list of requests from other players. This list will pop up at the beginning of yout turn. You can decline the request if you do not wish to see
- Mod history: see a list of public trades, alliances, and war declarations. The list is not in order by turn. This is something dabo1 said will take too much memory to sort
- Alliances:
- If a player declares war on you, your allies automatically declare war on that player.
- (not implemented yet) You can see all the territories your ally sees.
- Can be public or private (depends on settings)
- Trading
- Gift (sell if the shop is enabled) a territory to:
- a specific person
- anyone (first player that takes it? or the person with the highest bid?)
- Gift (sell if the shop is enabled) a territory to:
Advanced features (Shop system)
The shop system allows players to
- Gift money to someone
- Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.
The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)
- Use the basic Warlight money system: No (what does this mean?)
- Player starting money: 100
- Extra money per turn: 5
- Extra money per killed army: 1
- Extra money per captured territory: 5
- Extra money per captured bonus: 10
- Price per army: 2
Example games
- https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce)
- https://www.warzone.com/MultiPlayer?GameID=13901792
FAQuestions:
How do I declare war? Attacks do NOT count as war declarations.
Does gifting a territory count as a card piece?
How do I accept a peace request?
If I send someone money, and they accept the same turn, can they use it immediately ? No
Will other players see that I sent someone money? Yes
Is the bomb/sanction card an act of war? The Sanction card will declare war if you're at peace. This can be changed in the mod settings. You cannot bomb unless you're at war ( This can be overwritten in the mod settings at game creation)
What if I bomb/sanction someone I'm allied with? Check the game settings. The game creator can allow bomb/sanction allies, but this is disabled by default.
Mod limitations:
Do not use in conjunction with other mods that use a pop-up notification system
Report any crashes to dabo1.