AI

From Warzone Wiki
Revision as of 22:15, 28 February 2018 by Zera555 (talk | contribs) (fixed the link to the AI code)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

The Warzone AI's behavior is determined by a set of algorithms. The source code behind these algorithms can be viewed on GitHub at https://github.com/FizzerWL/WarLight.AI.

Weighted Random

The AI constructs a list of actions it could take on each turn, along with a value of how strongly it feels it should do that action. It then does a weighted random against that list. This means that the AI is never perfectly predictable, but it does have tendencies.

General behaviour of the AI

Confirmed:


Behaviour of the AI in team games

  • It will only attack teammates in two circumstances:
  1. If a bonus is entirely controlled by teammates and it has >= 50% of the territories. It will only do attacks of 2 then.
  2. If it's expanding into a new bonus that no teammates control. [2]
  • The AI will not play cards when teamed with a human teammate unless it must play cards by rule. The only circumstance where an AI must play cards when teamed with a human teammate is if the last player on a team turns into an AI via boot or surrender and cards must be used by that team that turn.

Playing Itself

Under the single-player tab, you can set up a game full of AIs, no fog and watch the entire game play out on its own.

However, under the multi-player tab, the AI will not play a game without any humans involved. If only AIs remain in a game, the AIs will simply vote to end. If voting to end is not possible, such as in a tournament game, the AIs will just pick a winner randomly. This restriction is necessary due to the way that multi-player games work. Due to Warzone's flexible engine, someone could construct a game that took thousands or millions of turns to finish. For example, a game with no bonuses or large wastelands separating players. The Warzone server would strain to complete these games, likely causing the entire site to grind to a halt.