Map guidelines: Difference between revisions

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For example, take a look at part of South Africa in Grundie's Earth map:  
For example, take a look at part of South Africa in Grundie's Earth map:  


http://warlight.net/Images/MapDesignBorders.png
http://cdn.warlight.net/Images/MapDesignBorders.png


== Minimize long connections or drastically uneven territory size ==
== Minimize long connections or drastically uneven territory size ==
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Contrast that with this example, where territory labeled B is actually significantly closer to A than C is, even though it appears to be further away:
Contrast that with this example, where territory labeled B is actually significantly closer to A than C is, even though it appears to be further away:


http://blog.warlight.net/Images/LongConnections.png
http://s3cdn.warlight.net/static/img/LongConnections.png


Long connections like this make it harder to spatially visualize the map layout.  A similar effect can happen when territories are drastically uneven in size.  Just like before, B is much closer to A than C is, even though it appears further away:
Long connections like this make it harder to spatially visualize the map layout.  A similar effect can happen when territories are drastically uneven in size.  Just like before, B is much closer to A than C is, even though it appears further away:


http://blog.warlight.net/Images/UnevenTerritorySizes.png
http://s3cdn.warlight.net/static/img/UnevenTerritorySizes.png


This happens due to an extremely large territory being nearby to very small territories.
This happens due to an extremely large territory being nearby to very small territories.

Revision as of 11:04, 3 February 2014

This section lists general guidelines that make exceptional maps. For a list of the requirements that a map must pass to be approved, see the map requirements.

Border overlap

It is recommended that the borders of territories in the same bonus overlap, whereas the borders of territories in different bonuses should be adjacent.

For example, take a look at part of South Africa in Grundie's Earth map:

MapDesignBorders.png

Minimize long connections or drastically uneven territory size

One property of a great map is that players can tell at a glance, without doing an analysis, approximately how many turns it takes to get from one territory to another.

For example, on the Earth map, all territories are approximately the same size, and all connections between territories over water happen between territorie that are relatively close to begin with.

Contrast that with this example, where territory labeled B is actually significantly closer to A than C is, even though it appears to be further away:

LongConnections.png

Long connections like this make it harder to spatially visualize the map layout. A similar effect can happen when territories are drastically uneven in size. Just like before, B is much closer to A than C is, even though it appears further away:

UnevenTerritorySizes.png

This happens due to an extremely large territory being nearby to very small territories.

See also