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The   | The Warzone AI's behavior is determined by a set of algorithms.  The source code behind these algorithms can be viewed on GitHub at https://github.com/FizzerWL/WarLight.AI. You can also read more about the AI at https://www.warzone.com/blog/index.php/2016/02/the-warlight-ai-goes-open-source/  | ||
== Weighted Random ==  | |||
The AI constructs a list of actions it could take on each turn, along with a value of how strongly it feels it should do that action. It then does a weighted random against that list. This means that the AI is never perfectly predictable, but it does have tendencies.  | |||
== General behaviour of the AI ==  | == General behaviour of the AI ==  | ||
* It   | Confirmed:  | ||
* It prefers to expand as long as it still sees [[neutral]] [[bonuses]] to expand to, as long as the bonus meets its criteria for being a good bonus. {{Ref|http://warzone.com/Forum/Thread?ThreadID{{=}}136&Offset{{=}}12}}  | |||
== Behaviour of the AI in team games ==  | == Behaviour of the AI in team games ==  | ||
* It will only attack teammates in two circumstances:  | * It will only attack teammates in two circumstances:  | ||
#If a bonus is entirely controlled by teammates and it has >= 50% of the territories. It will only do attacks of 2 then.  | #If a bonus is entirely controlled by teammates and it has >= 50% of the territories. It will only do attacks of 2 then.  | ||
#If it's expanding into a new bonus that no teammates control.   | #If it's expanding into a new bonus that no teammates control. {{Ref|http://warzone.com/Forum/Thread.aspx?ThreadID{{=}}2489&Offset{{=}}2}}  | ||
* The AI will not play cards when teamed with a human teammate unless it must play cards by rule.  The only circumstance where an AI must play cards when teamed with a human teammate is if the last player on a team turns into an AI via boot or surrender and [[cards]] must be used by that team that turn.  | |||
== Playing With Itself ==   | |||
Under the single-player tab, you can set up a game full of AIs, no [[fog]] and watch the entire game play out on its own.  | |||
However, under the multi-player tab, the AI will not play a game without any humans involved.  If only AIs remain in a game, the AIs will simply [[vote to end]].  If voting to end is not possible, such as in a [[tournament]] game, the AIs will just pick a winner randomly.  This restriction is necessary due to the way that multi-player games work.  Due to Warzone's flexible engine, someone could construct a game that took thousands or millions of turns to finish.  For example, a game with no bonuses or large [[wastelands]] separating players.  The Warzone server would strain to complete these games, likely causing the entire site to grind to a halt.  | |||
[[Category:Warzone]]  | |||
Latest revision as of 20:52, 15 February 2019
The Warzone AI's behavior is determined by a set of algorithms. The source code behind these algorithms can be viewed on GitHub at https://github.com/FizzerWL/WarLight.AI. You can also read more about the AI at https://www.warzone.com/blog/index.php/2016/02/the-warlight-ai-goes-open-source/
Weighted Random
The AI constructs a list of actions it could take on each turn, along with a value of how strongly it feels it should do that action. It then does a weighted random against that list. This means that the AI is never perfectly predictable, but it does have tendencies.
General behaviour of the AI
Confirmed:
- It prefers to expand as long as it still sees neutral bonuses to expand to, as long as the bonus meets its criteria for being a good bonus. [1]
 
Behaviour of the AI in team games
- It will only attack teammates in two circumstances:
 
- If a bonus is entirely controlled by teammates and it has >= 50% of the territories. It will only do attacks of 2 then.
 - If it's expanding into a new bonus that no teammates control. [2]
 
- The AI will not play cards when teamed with a human teammate unless it must play cards by rule. The only circumstance where an AI must play cards when teamed with a human teammate is if the last player on a team turns into an AI via boot or surrender and cards must be used by that team that turn.
 
Playing With Itself
Under the single-player tab, you can set up a game full of AIs, no fog and watch the entire game play out on its own.
However, under the multi-player tab, the AI will not play a game without any humans involved. If only AIs remain in a game, the AIs will simply vote to end. If voting to end is not possible, such as in a tournament game, the AIs will just pick a winner randomly. This restriction is necessary due to the way that multi-player games work. Due to Warzone's flexible engine, someone could construct a game that took thousands or millions of turns to finish. For example, a game with no bonuses or large wastelands separating players. The Warzone server would strain to complete these games, likely causing the entire site to grind to a halt.