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 | ''Not to be confused with [[Random Warlords and Random Cities]]''.
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 | Warzone automatically creates a [[Random Warlords Distribution|random warlords distribution]] and [[Random Cities Distribution|random cities distribution]] for every [[map]]. This determines that the distribution will be random when the game is started.
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 | However, many map designers include a [[Cities and Warlords Distribution#Warlords Distribution|warlords distribution]] and [[Cities and Warlords Distribution#Cities Distribution|cities distribution]] manually by picking the [[Territories|territory]] in each [[bonus]] themselves. For most games, this is preferred since the map designer typically knows best where to place these. This has a few advantages:
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 | * They allow each game to have exactly the same start, ensuring there is a single strategy per game
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 | * In a [[fog]] game, players will know where the cities or warlords will be, players can use this as a benefit provided that their city(ies) or warlord(s) got out-ranked by the opposition
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 | These distributions are designed for maps whether or not bonuses overlap. If a map designer overlaps bonuses, these distributions won't produce unexpected results. This'll mean that [[superbonuses]] will not affect the distribution of warlords and cites.
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 | Warlords will have a starting location, even if any bonus is worth less than an army per turn.
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 | == Warlords Distribution ==
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 | <!--- This is enough detail -->''Warlords distribution'' is a [[normal distribution]] that allows ''a'' territory in each bonus on a map to be pickable during distribution.
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 | == Cities Distribution ==
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 | <!--- This is enough detail -->''Cities distribution'' is a normal distribution  that allows ''all apart from a'' territory in each bonus on a map to be pickable during distribution.
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 | ==See also==
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 | * [[Random Warlords and Random Cities]]
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 | * [[Random Cities Distribution]]
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 | * [[Random Warlords Distribution]]
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 | * [[Initial Territory Distribution]]
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 | * [[Normal Distribution]]
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 | [[Category:Distributions]]
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