Land & Sea // Trade & FightCreated by Fruchti (all)
Went public on 7/20/2012
Number of ratings: 67
Average rating: 3.4477 / 5
142 territories, 72 bonuses, 1 distribution mode
|This is my first map. I hope you enjoy it anyway - feel free to give feedback, especially criticism. Please read on before starting your first game.
You can travel very far in only a few turns if you control the harbours or the streets. But be aware of getting attacked from all sides, if you control them.
Defending a fortification is easy only because attacking it is so hard. If you control a bailey, you get a negative bonus of -10. This is only compensated if you as well control the centre. So be sure to bring enough troops.
Has the same principle than the fortifications.
-let every player start with at least 3 abandon cards, so that one can leave the baileys when loosing the center - otherwise loosing a fortification will directly result in loosing the entire game
-don't play in multi-attack mode, it would ruin the bonus concept
-don't play against the computer, he will allways get the negative bonuses
-bored? then try dense, heavy or complete fog!
Review by Kat' on 7/20/2012.
Great map, very challenging, well balanced.
Review by drewdane on 7/31/2012.
Nice map with good mobility and interesting bonus options. Could be a tough one to fight back from behind, but aren't they all?
Review by OlGrizz on 12/12/2012.
Quirky, lots of ways to attack. AI will attack a Baily before it has enough income to support the loss, and and not with enough troops to carry the fortification behind it.
Review by Farkeld on 7/20/2012.
Review by Nathan on 1/28/2014.
I love the concept. It requires players to be very strategic in their movements. Removing reinforcement cards would further heighten the skill needed to win on this map.
Review by otinanaimail on 3/26/2014.
Review by Has quit playing on 8/24/2012.
Awfully designed and extremely unbalanced map. There are some starting spots that guarantee victory, and some that are basically only good for surrendering on turn 1.