<< Back to All Maps

Land & Sea // Trade & Fight

#Fictional  
Created by Fruchti (all)
Went public on 7/20/2012
Number of ratings: 82
Average rating: 3.4634 / 5
142 territories, 72 bonuses, 1 distribution mode

Description

This is my first map. I hope you enjoy it anyway - feel free to give feedback, especially criticism. Please read on before starting your first game.

Travelling:
You can travel very far in only a few turns if you control the harbours or the streets. But be aware of getting attacked from all sides, if you control them.

Fortifications:
Defending a fortification is easy only because attacking it is so hard. If you control a bailey, you get a negative bonus of -10. This is only compensated if you as well control the centre. So be sure to bring enough troops.

Bridge:
Has the same principle than the fortifications.

Recommendations:
-let every player start with at least 3 abandon cards, so that one can leave the baileys when loosing the center - otherwise loosing a fortification will directly result in loosing the entire game

-don't play in multi-attack mode, it would ruin the bonus concept

-don't play against the computer, he will allways get the negative bonuses

-bored? then try dense, heavy or complete fog!

Reviews

Review by Kat' on 7/20/2012.
Great map, very challenging, well balanced.
3 out of 3 people found this review helpful.
Review by drewdane on 7/31/2012.
Nice map with good mobility and interesting bonus options. Could be a tough one to fight back from behind, but aren't they all?
2 out of 2 people found this review helpful.
Review by OlGrizz on 12/12/2012.
Quirky, lots of ways to attack. AI will attack a Baily before it has enough income to support the loss, and and not with enough troops to carry the fortification behind it.
2 out of 2 people found this review helpful.
Review by Farkeld on 7/20/2012.
Really interesting.
3 out of 4 people found this review helpful.
Review by Nathan on 1/28/2014.
I love the concept. It requires players to be very strategic in their movements. Removing reinforcement cards would further heighten the skill needed to win on this map.
1 out of 1 person found this review helpful.
Review by otinanaimail on 3/26/2014.
nice
1 out of 1 person found this review helpful.
Review by Devean on 8/24/2012.
Awfully designed and extremely unbalanced map. There are some starting spots that guarantee victory, and some that are basically only good for surrendering on turn 1.
2 out of 5 people found this review helpful.