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The Continent - Early Colonial War

Unlocks at level 27 or with the Mega Maps Pack
#Fictional  
Created by Gwy (all)
Went public on 10/5/2012
Number of ratings: 93
Average rating: 3.258 / 5
1838 territories, 994 bonuses, 16 distribution modes

Description

RPG style map.

During the Possession War, Mankind took control of the suddenly emerged Continent from evil Drakens.
Then Kingdoms of Gondawa send their Lords to colonize it.
Will the Mont Azur Peace Pact remain while the lords grows and rules their ways ?

DISTRIBS : Better to respect the number of teams when indicated

Any teams :
- Colonial Cities : Starts at the gate of any city
- Lords of Keeps : Starts at the keep of some distant cities

2 to 7 Teams :
- 2-7 Guilds War : Each team start from an area type.

2 Teams :
- 2 Sea Invaders vs Land Defenders
- 2 North vs South

4 Teams :
- 4 Kingdoms Landing : Each team has 4 starts from ports
- 4 Insurections : Each team in a corner

7 Teams :
- 7 Governors : Starts in regrouped cities

1 to 8 teams :
- 8 Wonders War : only 8 starts !

Reviews

Review by Nathan on 4/19/2013.
3 stars for now, but it could be a 5 with some work. This is a nice looking map and fairly fun to play. Unfortunately, it is so cluttered with detail that it's difficult to see the actual territories. Also, although the bonus system with the castles is explained well, it makes gameplay awkward and tedious. Games tend to be extremely long - and not just because the map is huge. Rather, the bonuses themselves are too small and the number of bonus territories is too large and the territories themselves are far too scattered to be able to collect effectively.

Making the territories graphically larger and easier to see and simplifying the bonus systems will greatly improve this map.
10 out of 10 people found this review helpful.
Review by General Scott on 10/18/2012.
It's a monster, but very well done!
9 out of 11 people found this review helpful.
Review by Mirodian on 3/24/2013.
The unique structure of cities and the system of reinforcement bonuses per city makes for a really interesting game, and the sheer size, while dragging out a game, is still nice. And the rich layout creates somewhat of an atmosphere with the names and whatnot. However, having to control all connecting city gates to a particular city to receive the reinforcement bonus for a city is weird, but still fairly insignificant.
3 out of 3 people found this review helpful.
Review by [REGL] Pooh on 2/11/2013.
Neat Idea... too tedious to play on regularly.
2 out of 2 people found this review helpful.
Review by Rennideren Flutterfickle on 12/18/2012.
Nice map, but the names on some territories are very bad, and taking each castle is fairly annoying due to the three territories per castle 'feature'.
2 out of 3 people found this review helpful.
Review by Antares on 10/29/2012.
The idea regarding the cities is nice, but as a whole, the map is too large in my eyes.
2 out of 4 people found this review helpful.
Review by [SoL] wbwright on 10/11/2012.
Creative and different. Would like it smaller.
1 out of 2 people found this review helpful.
Review by Krulle on 12/21/2012.
Great map, takes a while to end.
I just missed the road marking in "The Daedalus", but once you get your head around to how the Daedalus is structured it's okay.
And the bonus structure takes a bit to get used to to optimise starting strategics.
1 out of 2 people found this review helpful.
Review by Aiko's Army on 3/27/2013.
This is a very big map and it may take more time to conquer than other maps. It is a very elaborate map too.
0 out of 0 people found this review helpful.
Review by max.k on 8/16/2015.
i do not like this map because it is hard to read your amount of men on each island and it is confusing
0 out of 0 people found this review helpful.
Review by Andalorium on 8/22/2016.
I Love long games, but the whole gate for each city through me for a loop in this game, well laid out it just took getting used to.
0 out of 0 people found this review helpful.
Review by A_B3 on 5/13/2018.
Huge. Though I dislike territories that are dead-ends (making movement of forces prolonged) it is an interesting game. The low scoring makes for a very long early-game phase and taking of full castles in the mid-end game challenging as well. A worthy play if you have the time.
0 out of 0 people found this review helpful.
Review by Matt Schwartz on 7/7/2020.
a tad easy but long and fun
0 out of 0 people found this review helpful.
Review by Andalorium on 9/3/2023.
love the map, all the twists and turns lots of fun ways to play and strategies to employ.
0 out of 0 people found this review helpful.