A large/detailed map from The Legend of Zelda: Breath of the Wild. 1500+ territories with capturable shrines & special objectives, as well as road territories that will allow you to quickly transport armies across the map.
Notes on map mechanics below:
Bonuses 1. Standard bonuses: 50% of territories* 2. Superbonuses: 25% of territories* 3. Road bonuses: 75% of territories* 4. Shrines, Great Fairies**, Sacred Springs**: 1 5. Towers, Ancient Tech Labs: 2 6. Divine Beasts, Shrine of Resurrection, Master Sword, Calamity Ganon: 3 7. Bridges between superbonuses: 0 * These are multiplied by a modifier between 75% and 125% depending on how defensible the superbonus is ** These are also part of a standard bonus at the same time
Connections When four territories meet at a point, all four (should) connect to each other, unless one of them is a non-territory (i.e. river, cliff, etc.).
Territory shapes are very irregular. This makes it hard to play. There are also a lot of dead-ends that need to have more connections like the peninsula. And the hexagons in the lower left make no sense; I would remove them. I've never played Breath of the Wild though. Overall aesthetical map but the points I mentioned make it a 3/5 for me.