While the map is original, the idea is based on Advance Wars (2001).
As a good follow-up to the first map I made, and a way to celebrate the 20th anniversary of the series outside of Japan, here comes another map with a Wars flair, with HQs being as valuable as ever.
Your HQ can get bonuses up to 6 tiles away horizontally, vertically or diagonally, and every bonuses needs an HQ to work. To make it easier to visualize, the bonus squares are on the same corner as the player who can get it.
Changes : 1.1 - Changed sea tiles to look closer to Advance Wars 2's sea tiles. Version 1.2/1.3 : Added distributions to work with manual picks Added customizable bonuses to work without HQs Here's a basic template to save you from overwriting 249 bonuses : https://www.warzone.com/MultiPlayer?TemplateID=1420918
The default distribution has 4 territories per player. There's a manual distribution variant for team matches too.
A much more improved bonus system over hat harbor. This map manages to make the HQ fee important without being a 'win button' if another player gets a second. However a small concern is that if the players claim their corners and all butt up to one another then it could lead to a long stalemate. If playerA manages to break into playerB's corner, PlayerA wont be gaining any additional income even though they're taking territory, which would make it easy for playerB to push back to neutral. I understand the push-and-pull is important, but consider letting each player benefit from each bonus. Otherwise this is a good map, and I hope to see more!