Based off an Advance Wars (2001) Versus map of the same name.
Perfect for having a Wars flair while playing Warzone.
Works very well for a commerce game.
If the distribution of territories is chosen to be random, the bonus for having both HQ needs to be disabled.
Changes : Version 1.1 - Rebalancing bonuses and removing overlap between bonus links Version 1.2 - Added two -1 bonuses at the plains without any bonuses in version 1.1. Version 1.3 : Changed sea tiles to look closer to Advance Wars 2's sea tiles. Changed factories and mountains to be consistent with my other 2 maps. Changed airports to harbors. Lowered the bonus from having both HQ to 20. That's more than enough to turn the tides. Rebalanced the other bonuses Added Manual Distribution scenario for team matches so both HQs can't be obtained within the first 4 turns.
Love the idea, however the bonuses need to be re-assessed. Too many single-territory bonuses, and a whole lot of nothing to fill space. Perhaps make all the bonuses you currently have worth 1 (maybe 2 for a couple key spots,) and then add regular bonuses for the empty grid spaces using the regular n-1 method. The spots that are worth 5 or 10 are way too much, and the 1000 bonus is a tad ridiculous.
By no means do you need to undo work you've done, but the key to adapting another video game into a Warzone map is to find a way to make it fair and playable as a *Warzone map* using its unique elements.
Keep at it, and continue to make more maps.
*edit 9/24* Improvements made this map more enjoyable, and I've adjusted my rating accordingly. Good work.