My first map - It uses the INSS bonus system, similar to Biomes of America & Elitist Africa. There aren't enough maps that use this unique and creative bonus structure so I'm hoping to change that, since they are some of my favorite games to play.
Huge thanks to Lionheart for the help and inspiration and to Fizzer for reverting the change that prevented duplicate bonuses.
Much appreciation also for the people that let me bounce ideas off of them and helped test templates - MGO, Octane, Xeno, Checkmqte, Meldarion, Lionheart, AI, and others.
The settlements are a bit overpowered, especially the 7 bonus in the center, however it is a beautiful map artistically, and considering this is PapaMarsh's first map, it is extremely impressive how well of a job he's done. The small twist on INSS does make for some moderately different picking strategies compared to normal INSS (Most notably the 7 bonus), so I do think it will make an interesting addition to a rapidly growing selection of maps like it. Due to the size of the map, I think this would work best as a 3v3 if you wanted to make it play its best strategically. Overall, 5/5, this map already looks like Lionheart quality, and this is only PapaMarsh's FIRST map. Can't wait to see what beautiful looking maps come from him in the future!
It’sa very well designed map and quite aesthetically pleasing. What keeps it from a five star rating for me is the bonus Valdhere, which is by far the most important bonus on the map, but is tiny with tiny territories. Having territories roughly the same size is important in general, but especially so for the most important territories/bonuses. This criticism actually holds for most of the settlement territories, but it’s especially apparent with Valdhere.
Thanks for the review! My thematic rebuttal to that would be that, in terms of the "value density" of various region types, a settlement is going to have a tighter density than something like a forest or desert. If you look at each territory as an area that has unique identifiability, then it logically follows that a city will have more identifying (and therefore distinct) features than something like plains or highlands.