Idea of a Scary Map was requested by Rick Sanchez and so I took on the challenge. The idea reminded me of my first normal fog FFA not knowing where the enemies were and so forth, so thought a large map of Hell for large FFA matches would be exciting for players as they clambor through the realm of evil.
*I'd like to add a thanks to jtillustration for providing me with the framework.
Watch out for spring traps.
A great map to spill out your frustration against players you feel bitter resentment toward. Hope it's liked and appreciated by all audiences. Details are just part of the experience. Enjoy.
Map wraps around at the top in the middle and at the bottom. I think of it like an hourglass.
*I'd like to credit jtillustration for providing the framework for this map
Nathan, I'm working on an update to fix connections but am having trouble making a Local Deployment game. I'm currently looking into it before I release the update.
I know how you feel about Trove Bonus but I want the map only where say level 1 connects to level 2, level 2 connects to 1 and 3 --> I'm not particularly fond of level 3 connecting to 1 and 5 and so on, so at the moment have no plans on connecting levels that are nonadjacent or that aren't in chronological order.
Thanks for the feedback and appreciate the criticism.
Amazing map. The effort and creativity that went into naming places alone should be worth five stars. Game play can be a bit linear, and the start is slower than for most bigger maps. Still, tremendous fun. One down note, quite a few missing links (in particular along the shipping lines). A few I noted were: Mad Path - Ears Smite A Wailing Revenge - Spiritual Gloom and Despendancy Bathym - Alloces Azael - Asmodeus Antique Prow - Laden Bark Wartenborg Wheel - Fettered Chains Running Streams - Muddy and Turbid Bitter Fumes - Leucasps and Orientes I am also not sure whether I should be saddened or delighted that Chinese Water Torture does not lead to Eternal Pain.