Based off the 2018 PlayStation 4, PlayStation Vita, and Nintendo Switch game. Each area contains multiple exits and teleports. For optimal fun, use the default distribution mode 'Save Rooms' as well as No-Split mode.
Chasm uses a small amount of procedural generation to define small details in the map while keeping the general layout the same. Because of this, the map used here charted live at twitch.tv/absolutelyethan and the Seed generated by the game was 2E5C71A
Interesting map layout but in my oppinion some to long straight connections. And it could need some bonusses between the 1 territory bonus and the superbonus. You don't have to use them, but if they are not implemented at all you can't add them in games you would like to have them.