Highlights: Cities worth 1, while Capitals worth 2. Port Cities give access to the neighboring coastal water. Groups of 3~4 same goods provide extra bonuses. Regional unifications provide extra bonuses.
Introduction: Whether you're a conquerer, who attacks neighbors and eventually blob beyond the national border. Or a defensive planner, securring regional bonuses within mountains, ports, river-canals or trenches. Or a master of supply, who gathers trade goods along your way to boost war resources. Or a casual ruler, chillin in Châteaux of Loire Valley while planning a vacation to Côte d'Azur. Either way, hope you enjoy thIs map : )
PS. Thanks to the testers: Checkmqte, Cata Cauda, Bane
Truly stunning. Unfortunately, the gameplay is lacking. If you start outside of France you're doomed. In addition, of you don't start out near a cluster of cities you have no chance. Île de France is ridiculously strong.
Thanks for the review, this map is a hell lot of fun to draw. Gameplay wise, I admit that cities are favored a lot, and most trade goods bonuses are too complicated to go for, at least in the early stage. Île de France is very strong, especially the Paris city cluster, but it's central position is more likely to face multiple fronts. Meanwhile, cornered places like Provence, Brittany, Alsace... are not too shabby, they are easy to solo-expand and got some trade good bonuses at their doorstep. Overall it's unbalanced but not too unbalanced I would say.