The Beaver Wars were a series of wars fought between 1628 and 1698 in eastern North America.
The Iroquois Confederacy had a lucrative trade with early Dutch (and later, English) settlers: to trade beaver pelts for guns. It didn't take long for the Iroquois to completely deplete their beaver populations. No problem, though, because they had guns now - guns they could use to wage war on other nearby tribes, take their lands and their beavers, trade those for more guns, and wage more wars.
Their enemies, however, had their own beaver trade going on, with the French, the English or the Swedish. Before long, the entire region was engulfed in almost a century of bloody war between different Confederacies and European settlements. Casualties ranged deep into the thousands.
- 242 territories; - 164 bonuses; - 19 of the biggest confederacies and 5 colonial nations; - 60 of the biggest towns and cities of the time; - 5 distribution methods; - 5 cute drawings of beavers.
Income: Each bonus of 1 territory is worth 1 income, except for towns, which are worth 2 income. Each territory of a bonus after the first gives an additional 2 income (except for towns, which already give 2 income). As such, A 2-territory bonus gives 3 income; A 3-territory bonus gives 5 income; etc. (Bonus value of a bonus with n territories is n*2-1)
This means that towns are good starter positions, but once you have a complete bonus, their value is the same as that of other territories in the bonus. 1-territory bonuses are less valuable than either towns or territories in bigger bonuses.
The "Trade" bonuses give an additional 0.5 income for each territory. The "Hunt" bonuses give an additional 0.5 income for each territory in the bonus, except for the Deer Hunt, which gives only 0.25 income.
If I didn't make "Djibouti" jokes, I'm sure not making any beaver jokes. (Oh so many beaver jokes!)
In any event, this map is fantastic. Not only is it gorgeous, it is beyond challenging. Given the high bonus values, it is as bloody as advertised. There is no one safe or campable spot on the map. Everything is open to attack.
A couple connection issues, one of which is fairly important tactically: Kah Kwa should connect to Mingo Iroquois. Shodac should not connect to Cowass. (not making a joke here, either)
Aside from that, my only suggestion for improvement would be to make the dotted lines signaling sea connections a bit brighter in color. They are very difficult to see.
The missing connections are fixed. For the sea connection visibility, I'll see what I can do. I'm a big sucker for colour schemes, but I'm sure I can work something out.
I'd hoped the bottlenecks around lakes, rivers and mountains (especially in the low-income south) would make for some defensive positions. If you feel the map might be *too* hard to defend, I'll have to give that another look.