Command Centers connect to Transit Points, which in turn connect to Jets/Subs. Negative bonuses (subs & jets) are used to dissuade enemies from seizing your attack routes. Attack ranges are listed on the top and bottom of the map.
Colors (of jets/subs) and suits (of transit points) function as "uniforms" or "flags" for identifcation purposes:
Colors of Jets/Subs: - Russia = Orange - China = Pink - EU = Light Blue - US = Light Green
Suits of Transit Points: - Russia = Diamonds - China = Spades - EU = Hearts - US = Clubs
Multi-player templates: MA Naval War FFA: https://www.warlight.net/MultiPlayer?TemplateID=874621 MA Naval War Commanders: https://www.warlight.net/MultiPlayer?TemplateID=874632 MA Total War (50 cards): https://www.warlight.net/MultiPlayer?TemplateID=874628 MA Commanders Total War (50 Cards): https://www.warlight.net/MultiPlayer?TemplateID=874629 MA Naval War 1v1: https://www.warlight.net/MultiPlayer?TemplateID=875532
This is an exceptionally clever map; the second of its kind I've seen on Warlight, using negative bonus structures to enable a particular theme in a very creative way (the other is "Dead Frontier", for the zombie genre).
However, I think the "boardgame" look of the map holds it back a little bit. Connections are not at all obvious (particularly the card suit system is very obscure).
I would like to see a version of the same kind of bonus structure with a more "map-like" map.
Additionally, the ships are different for each nation, while the subs and planes are not. It would be better the other way around, I think, since it's the subs and planes which are "nation-specific" and hard to track. The visual distinction would make it easier to see what's what. If Russian subs looked distinct from US subs, for example, it would make the map easier to read.