Alright, so I have recently finished watching "Game of Thrones", and I must say i'm a really big fan, so I decided it would be a lot of fun to make a map of it.
Yes, I realize that we already have Several good Game of Thrones maps, but I feel that there must be soemthing unique I can add to the scene, even if it is only a blue background.
I was really inspired by the "A Song of Westeros and the Free Cities" map, which has by far become my favorite map since I can finally play diplomacy games on it, and one of my goals was to recreat it on a worldwide scale.
This is a great map and a very stylish one! I think it can become a major rival to the classical westeros maps but it needs to be fixed a little bit.
- A missing connection in Blackmont, western Dorne. - Center points of 2 provinces near the Thousand Isles are placed outside of their territories. - Without a bonus that includes the white walker start only (the "9" territory) it is very hard to balance them. It would make things much easier if that bonus is added.
This map is already great but it can become even better and I hope it will!
I rated this map (5 stars) a while ago but I wanted to take the time to review it thoroughly.
Simply put, it's a great map. It fairly balances the value of territorial regions with the wealth of the great cities of Essos and Westeros. I think it compares very favorably with the other excellent Ice and Fire maps on Warlight.
I understand what the maker was going for with the negative bonuses on Moat Cailin and, to a lesser extent, Skagos. However, given the extreme advantage conferred on whomever possesses the Neck in the actual series, I would have opted to give Moat Cailin itself positive bonus but added "approach" territories to the north and south with negative bonuses to reflect the cost and difficulty of besieging and assaulting the place. (It seems hard to justify a negative bonus for the Moat when Always Winter grants a positive bonus).
It also seems that Hardholme and Eastwatch should have sea access without having to go through Skagos.
This is a strange map. I've played it twice and the bonuses for individual cities overwhelm the bonuses for territories. Many cities have typical bonuses of 3 or 5; to get with regular land territories, you need to win 4-6 of them. So, there's no advantage going for territories. You just accumulate single cities (preferably, by sea raiding) making sure to occupy some strategic chokepoints, and that's the game right there. I found it very unbalanced in that sense.