Jandigurian EmpireCreated by NinjaNic (all)
Went public on 6/11/2015
Number of ratings: 44
Average rating: 3.5681 / 5
83 territories, 34 bonuses, 2 distribution modes
|Each territory bordering to an ocean will connect to all the other territories bordering that ocean.|
Review by Nathan on 6/11/2015.
I really like the concept. A couple suggestions - take them for what they're worth:
- Make the oceans contrast more with the black background.
- North Jandiguria should be connected more to the rest of the world. Perhaps and world-wrapping connection to Zicran. Maybe also a connection between Yjiezan and Gadia.
- Crocis Point is awesome because it borders on two oceans. I'd like to see Kagia North or Central have two ocean borders, as well.
- Finally, and nothing here to do with the gameplay - what is all the black area if not ocean, territories or impassible terrain? Just curious.
Response by map creator NinjaNic on 6/11/2015
*Yjiezan will connect to Gadia.
And the blank zones? It's up to you! (I was going to try to make something, but it didn't turn out how I'd hoped.)
Review by sherron on 2/29/2016.
GOOD MAP. The ability of the bay's to link adjacent territories was a new twist.
Review by Daryle on 6/17/2015.
I like island maps and this one had some spots in it that had to be held and reinforced before moving forward.
Review by blob on 6/19/2015.
Looks nice. However it would be better if the connections were easier to understand. Many of the connections are hidden, and, they are not done consistently. Also, I don't think the map replays all that well - once one understands that the key is to control two specific squares and not let your opponent into your area, I didn't find the map all that fun after that. Am interested in seeing your next map. I do think you have some talent at this.
Review by indiman112 on 6/21/2015.
Fun .... as always!
Response by map creator NinjaNic on 6/22/2015
Thank you! ... as always.
Review by robiw2 on 7/3/2015.
Funny map :)
Review by lightost on 12/29/2015.
a great map. thought the main problem is the chock points. and it can only have two players
Review by Hades on 6/28/2015.
If initial spots are close then the game becomes very luck based