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Orbis Veteribus Notus

Unlocks at level 32 or with the Mega Maps Pack
#Real World  
Created by zxctycxz [Ollie Bye] (all)
Went public on 8/25/2015
Number of ratings: 112
Average rating: 4.1785 / 5
1363 territories, 445 bonuses, 9 distribution modes


"Orbis Veteribus Notus" (English: ~The World Known to the Ancients) was originally produced in 1794 by the French geographer and cartographer Jean Baptiste Bourguignon d'Anville. It covers all of Europe, and parts of Africa and Asia as it was known to the people of the Ancient World around the year 1CE, with all the place names in the dominant language of the time, Latin. It is considered to be one of the best maps of its kind, and used the works of Ptolemy, Herodotus, Thucydides, and others in its creation.

Original Map:


Review by Nathan on 8/27/2015.
S-P-E-C-T-A-C-U-L-A-R!!! This may well be the best map I've ever had the pleasure to review. World-spanning in scope, it combines the best features of the large Roman maps with city cut-outs, seaport linkages and bonuses for major cities. Its system of trade routes in the Sahel is the most unique solution to getting bogged down in Africa I have encountered. It also boldly (but intelligently) uses bonus imbalance to reflect the comparative values of populated regions and wilderness. My only complaints - more nitpicks, really - are (1) that I would like to see a territory linking the north and eastern shores of the Caspian Sea, and (2) I would like an African port between Berenice and Acane.

I found only a couple of mistakes:
- In Susian, Susa and Tosta have a broken connection
- In the Nineve cut-out, the two northern Porta Nineves should not connect to each other.
- There may have been one more broken connection, but I can no longer find it.
15 out of 16 people found this review helpful.
Review by Zephyrum on 8/1/2017.
AMAZING! Such detail, and very similar to the original map. I just HAD to write a review. Looking at this map makes me want to spend three days straight building all kinds of scenarios! Lots of potential, the towns are incredible and even allow us to eventually play with Local Deployment! The inner city maps make big cities as valuable as they should, and they're just perfectly sized to add to their value without taking too long to capture. Congratulations to the maker!
10 out of 11 people found this review helpful.
Review by General Scott on 8/30/2015.
Great map!
3 out of 3 people found this review helpful.
Review by Donaldrenio on 10/12/2015.
A big map, but with 5 teams of 3 it quickly filled and became a really good fight. A real mix of bonus areas makes you think about your expansion well before you have the troops to expand everywhere. A great map well worth trying.
3 out of 3 people found this review helpful.
Review by LordX on 9/15/2015.
What a big but challenging map ! I love it, thanks for your work !
0 out of 0 people found this review helpful.
Review by jjs_112358 on 10/8/2015.
Great detail. Even though it is a large map, it is still well balanced with many different scenarios and outcomes.
0 out of 0 people found this review helpful.
Review by Den-Sel on 2/27/2018.
I love great maps and this is beautiful. Great for teams but also challenging in FFA (with many players).
0 out of 0 people found this review helpful.
Review by Keith on 5/26/2023.
Great Map...tough scenario! Initial placement is crucial!!
0 out of 0 people found this review helpful.
Review by Carlo on 9/6/2019.
One of the longest, most boring and least challenging maps I've ever played. Why the need to sprinkle the map with all those random islands and "houses"? And why have all those "remote" sub-maps? What does that add, other than frustration? Hated it. I finished it just so I could leave this review.
0 out of 4 people found this review helpful.